My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Dark Prince P.E.K.K.A Magic Archer Lumberjack Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince P.E.K.K.A Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Skeleton Dragons Lumberjack Ram Rider
Zap
Dark Prince Ram Rider
Barbarian Barrel
Knight Dark Prince Magic Archer Lumberjack
The Log
Dark Prince Lumberjack Ram Rider
Earthquake
Arrows
Skeleton Dragons
Royal Delivery
Knight Skeleton Dragons Dark Prince P.E.K.K.A Magic Archer Lumberjack Ram Rider
Fireball
Skeleton Dragons Magic Archer Lumberjack Ram Rider
Poison
Skeleton Dragons Magic Archer
Lightning
Knight Skeleton Dragons Dark Prince Magic Archer Lumberjack Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Dragons Dark Prince Magic Archer Lumberjack Golden Knight Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Skeleton Dragons Dark Prince Magic Archer

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Magic Archer Lumberjack Ram Rider
Skeleton Dragons
Knight Dark Prince P.E.K.K.A Lumberjack Ram Rider
Dark Prince
Skeleton Dragons Magic Archer Lumberjack Ram Rider
P.E.K.K.A
Magic Archer Skeleton Dragons Lumberjack Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Knight Dark Prince Lumberjack Golden Knight
Lumberjack
Knight Skeleton Dragons Dark Prince P.E.K.K.A Magic Archer Ram Rider
Ram Rider
Magic Archer Knight Skeleton Dragons Dark Prince P.E.K.K.A Lumberjack Golden Knight
Golden Knight
Magic Archer Ram Rider

Defense Synergies 2 8

Knight
Skeleton Dragons Magic Archer Lumberjack
Skeleton Dragons
Knight Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Skeleton Dragons Magic Archer
P.E.K.K.A
Skeleton Dragons
Magic Archer
Knight Dark Prince Lumberjack Ram Rider
Lumberjack
Knight Skeleton Dragons Magic Archer Ram Rider
Ram Rider
Magic Archer Lumberjack
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Magic Archer Ram Rider Golden Knight
P.E.K.K.A Lumberjack Knight Skeleton Dragons Dark Prince Ram Rider
P.E.K.K.A Lumberjack Ram Rider Knight Skeleton Dragons Dark Prince
P.E.K.K.A Lumberjack Knight Skeleton Dragons Dark Prince Ram Rider
Dark Prince P.E.K.K.A Lumberjack
Skeleton Dragons Dark Prince Magic Archer Lumberjack
Skeleton Dragons Ram Rider Magic Archer
Skeleton Dragons P.E.K.K.A Magic Archer Ram Rider Golden Knight
P.E.K.K.A Lumberjack
Knight Dark Prince Lumberjack
Skeleton Dragons Knight Dark Prince Magic Archer Lumberjack Ram Rider
Skeleton Dragons Magic Archer Ram Rider
P.E.K.K.A Lumberjack Knight Skeleton Dragons Dark Prince Ram Rider
Skeleton Dragons Dark Prince P.E.K.K.A Magic Archer Lumberjack Golden Knight
P.E.K.K.A Knight Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Knight Skeleton Dragons Dark Prince P.E.K.K.A Lumberjack
Knight Skeleton Dragons Dark Prince Magic Archer Lumberjack Ram Rider Golden Knight
Knight Skeleton Dragons Dark Prince Magic Archer Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Skeleton Dragons Dark Prince Knight P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Dark Prince P.E.K.K.A
Knight Skeleton Dragons Magic Archer Lumberjack
P.E.K.K.A Lumberjack Knight Dark Prince Ram Rider Golden Knight
Dark Prince P.E.K.K.A Lumberjack Knight Ram Rider
P.E.K.K.A Knight Dark Prince Lumberjack Ram Rider
Skeleton Dragons Magic Archer Ram Rider
Dark Prince P.E.K.K.A Knight Lumberjack Ram Rider
P.E.K.K.A Knight Dark Prince Lumberjack
P.E.K.K.A Knight Skeleton Dragons Dark Prince Magic Archer
P.E.K.K.A Skeleton Dragons
P.E.K.K.A Knight Dark Prince Lumberjack Golden Knight
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Knight Lumberjack Ram Rider Golden Knight
Skeleton Dragons Magic Archer
Knight Skeleton Dragons Dark Prince P.E.K.K.A Magic Archer Lumberjack Golden Knight
Skeleton Dragons Dark Prince P.E.K.K.A Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Skeleton Dragons Golden Knight
Skeleton Dragons Magic Archer Ram Rider Golden Knight
Skeleton Dragons Magic Archer
Knight Skeleton Dragons Dark Prince
Skeleton Dragons Dark Prince Magic Archer
Skeleton Dragons Magic Archer Ram Rider
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer Ram Rider
Skeleton Dragons Ram Rider Golden Knight
Lumberjack
Knight Skeleton Dragons Dark Prince Magic Archer Ram Rider Golden Knight
Skeleton Dragons Magic Archer
Knight Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer Golden Knight
Magic Archer Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Dark Prince Magic Archer
Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Magic Archer
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Dark Prince Magic Archer
Skeleton Dragons Magic Archer Ram Rider Golden Knight
Skeleton Dragons Magic Archer Ram Rider Golden Knight
Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Magic Archer
Skeleton Dragons
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
P.E.K.K.A
Magic Archer
Dark Prince Magic Archer
Skeleton Dragons Magic Archer Ram Rider
Knight Skeleton Dragons Dark Prince Magic Archer Lumberjack
Skeleton Dragons Magic Archer
Skeleton Dragons Dark Prince P.E.K.K.A
Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Magic Archer
Dark Prince Magic Archer Golden Knight
P.E.K.K.A
Skeleton Dragons

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