My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Giant Hunter Electro Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Giant Skeleton King
Giant Snowball
Battle Ram Electro Dragon Skeleton King
Zap
Battle Ram Skeleton King
Barbarian Barrel
Elixir Golem Battle Ram Hunter Skeleton King
The Log
Elixir Golem Battle Ram Hunter Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Skeleton King
Royal Delivery
Elixir Golem Battle Ram Hunter Electro Dragon Skeleton King
Fireball
Elixir Golem Battle Ram Hunter Electro Dragon Skeleton King
Poison
Elixir Golem Hunter Electro Dragon Skeleton King
Lightning
Battle Ram Hunter Electro Dragon Skeleton King
Rocket
Hunter Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Hunter Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Battle Ram Poison Hunter Skeleton King Giant Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Battle Ram Poison Hunter

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Hunter Electro Dragon
Battle Ram
Poison Hunter
Giant
Poison Hunter Electro Dragon Rocket
Rocket
Giant
Poison
Elixir Golem Battle Ram Giant Electro Dragon
Hunter
Giant Elixir Golem Battle Ram
Electro Dragon
Giant Elixir Golem Poison
Skeleton King

Defense Synergies 0 1

Elixir Golem
Battle Ram
Giant
Rocket
Poison
Hunter
Skeleton King
Electro Dragon
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon
Hunter Electro Dragon
Rocket Hunter Electro Dragon
Hunter Electro Dragon Skeleton King
Rocket Poison
Hunter Electro Dragon
Rocket Hunter Poison Electro Dragon
Rocket Poison Electro Dragon
Hunter Skeleton King
Hunter
Poison Hunter Electro Dragon Skeleton King
Hunter Poison Electro Dragon
Hunter Rocket Electro Dragon
Rocket Poison Hunter Electro Dragon Skeleton King
Hunter Skeleton King
Rocket Hunter
Poison Hunter Electro Dragon
Hunter Electro Dragon
Poison Hunter Electro Dragon
Hunter
Poison Hunter Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Rocket Hunter Electro Dragon
Rocket Hunter Electro Dragon
Rocket Hunter
Hunter
Rocket Poison Hunter Electro Dragon
Rocket Hunter
Hunter
Rocket Electro Dragon Poison
Hunter Electro Dragon
Rocket Poison
Rocket Hunter Skeleton King
Electro Dragon
Electro Dragon Rocket Poison Hunter Skeleton King
Poison Hunter Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Electro Dragon
Poison Electro Dragon
Rocket Poison Electro Dragon
Rocket Poison
Rocket Poison
Poison Rocket Hunter Electro Dragon
Poison
Poison Hunter Electro Dragon
Poison Electro Dragon
Rocket Poison Electro Dragon
Rocket Poison Electro Dragon
Poison Rocket Electro Dragon
Rocket Poison Hunter
Rocket Poison Electro Dragon
Poison
Rocket Poison Hunter Electro Dragon
Rocket Poison Electro Dragon
Rocket Poison
Rocket
Rocket Poison Hunter Electro Dragon
Rocket Poison Electro Dragon
Rocket Poison
Rocket Poison
Rocket
Rocket Poison Electro Dragon
Poison Hunter Electro Dragon
Poison Hunter Electro Dragon
Poison Electro Dragon
Rocket Poison
Poison Hunter Electro Dragon
Rocket Electro Dragon Poison
Poison Rocket Hunter Electro Dragon
Rocket Poison Electro Dragon
Rocket Poison
Rocket Electro Dragon
Rocket Poison Hunter Electro Dragon
Poison Rocket Hunter Electro Dragon
Poison Electro Dragon Skeleton King
Rocket Poison
Electro Dragon
Electro Dragon Rocket Poison Skeleton King
Rocket Poison Electro Dragon
Poison Electro Dragon Rocket
Rocket Electro Dragon

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