My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Three Musketeers Hunter Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Night Witch Skeleton King
Giant Snowball
Three Musketeers Wall Breakers Night Witch Skeleton King
Zap
Three Musketeers Wall Breakers Night Witch Skeleton King
Barbarian Barrel
Ice Spirit Bomb Tower Three Musketeers Wall Breakers Hunter Night Witch Skeleton King
The Log
Ice Spirit Three Musketeers Wall Breakers Hunter Skeleton King
Earthquake
Bomb Tower Skeleton King
Arrows
Ice Spirit Wall Breakers Night Witch Skeleton King
Royal Delivery
Ice Spirit Three Musketeers Wall Breakers Hunter Night Witch Skeleton King
Fireball
Bomb Tower Three Musketeers Wall Breakers Hunter Night Witch Skeleton King
Poison
Bomb Tower Three Musketeers Hunter Night Witch Skeleton King
Lightning
Bomb Tower Three Musketeers Hunter Night Witch Skeleton King
Rocket
Bomb Tower Three Musketeers Hunter Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Hunter Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Rage Bomb Tower Hunter Night Witch Skeleton King Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Rage Bomb Tower

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Three Musketeers Wall Breakers Hunter Night Witch
Bomb Tower
Three Musketeers
Ice Spirit Rage
Wall Breakers
Ice Spirit Skeleton King
Rage
Three Musketeers Night Witch
Hunter
Ice Spirit
Night Witch
Ice Spirit Rage Skeleton King
Skeleton King
Wall Breakers Night Witch

Defense Synergies 0 5

Ice Spirit
Bomb Tower Three Musketeers Hunter Night Witch
Bomb Tower
Ice Spirit
Three Musketeers
Ice Spirit
Wall Breakers
Rage
Hunter
Ice Spirit Skeleton King
Night Witch
Ice Spirit
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Hunter Ice Spirit Three Musketeers Night Witch
Bomb Tower Three Musketeers Hunter Night Witch
Bomb Tower Three Musketeers Hunter Night Witch Skeleton King
Bomb Tower
Bomb Tower Hunter Night Witch
Three Musketeers Hunter Ice Spirit Bomb Tower Night Witch
Bomb Tower
Three Musketeers Hunter Bomb Tower Night Witch Skeleton King
Ice Spirit Hunter Night Witch
Bomb Tower Hunter Night Witch Skeleton King
Three Musketeers Hunter Night Witch
Bomb Tower Hunter Night Witch Ice Spirit Three Musketeers
Bomb Tower Three Musketeers Ice Spirit Hunter Night Witch Skeleton King
Bomb Tower Three Musketeers Hunter Skeleton King
Bomb Tower Ice Spirit Three Musketeers Hunter
Bomb Tower Three Musketeers Hunter Night Witch
Ice Spirit Bomb Tower Three Musketeers Hunter Night Witch
Bomb Tower Hunter Ice Spirit
Bomb Tower Three Musketeers Hunter
Bomb Tower Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower Hunter
Ice Spirit Bomb Tower Hunter
Hunter Night Witch
Three Musketeers Hunter Night Witch
Ice Spirit Bomb Tower Three Musketeers Hunter
Bomb Tower Hunter Night Witch
Bomb Tower Hunter
Ice Spirit Bomb Tower
Three Musketeers
Bomb Tower Hunter
Bomb Tower Three Musketeers Hunter Night Witch Skeleton King
Bomb Tower Three Musketeers
Ice Spirit Bomb Tower Three Musketeers Hunter Night Witch Skeleton King
Bomb Tower Hunter Skeleton King
Bomb Tower
Bomb Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Spirit Hunter
Ice Spirit Hunter
Three Musketeers Night Witch
Three Musketeers Hunter
Three Musketeers Hunter
Three Musketeers
Three Musketeers
Night Witch
Three Musketeers Hunter
Night Witch
Ice Spirit Hunter
Hunter
Hunter Night Witch
Ice Spirit
Night Witch
Hunter Night Witch
Ice Spirit
Ice Spirit Night Witch
Three Musketeers Hunter
Three Musketeers Hunter
Skeleton King
Three Musketeers
Ice Spirit Skeleton King

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