My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Dark Prince Balloon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Skeleton King
Giant Snowball
Tombstone Musketeer Balloon Skeleton King
Zap
Tombstone Dark Prince Balloon Skeleton King
Barbarian Barrel
Tombstone Musketeer Dark Prince Skeleton King
The Log
Tombstone Musketeer Dark Prince Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Tombstone Skeleton King
Royal Delivery
Musketeer Dark Prince Balloon Skeleton King
Fireball
Tombstone Musketeer Balloon Skeleton King
Poison
Tombstone Musketeer Balloon Skeleton King
Lightning
Tombstone Musketeer Dark Prince Balloon Skeleton King
Rocket
Musketeer Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Musketeer Dark Prince Skeleton King Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tombstone Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Dark Prince Mega Knight
Tombstone
Musketeer
Dark Prince Balloon The Log Mega Knight
Dark Prince
Arrows Musketeer Balloon
Balloon
Arrows Musketeer Dark Prince The Log Mega Knight
The Log
Musketeer Balloon Mega Knight
Mega Knight
Arrows Musketeer Balloon The Log
Skeleton King

Defense Synergies 4 7

Arrows
Mega Knight Tombstone Dark Prince
Tombstone
Musketeer Skeleton King Arrows
Musketeer
Tombstone The Log Dark Prince Mega Knight Skeleton King
Dark Prince
Arrows Musketeer The Log
Balloon
The Log
Musketeer Dark Prince Mega Knight
Mega Knight
Arrows Musketeer The Log
Skeleton King
Tombstone Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer The Log
Tombstone Musketeer Dark Prince The Log Mega Knight
Mega Knight Tombstone Musketeer Dark Prince
Tombstone Musketeer Dark Prince Mega Knight Skeleton King
Arrows Tombstone Dark Prince The Log Mega Knight
Arrows The Log Musketeer Dark Prince Mega Knight
Musketeer Arrows Tombstone
Arrows Musketeer The Log Mega Knight
Tombstone Musketeer Skeleton King
Musketeer Dark Prince Mega Knight
Arrows Tombstone Musketeer Dark Prince The Log Mega Knight Skeleton King
Arrows Musketeer
Tombstone Mega Knight Musketeer Dark Prince The Log
Mega Knight Arrows Tombstone Dark Prince The Log Skeleton King
Tombstone Mega Knight Skeleton King
The Log Mega Knight
Mega Knight Arrows Tombstone Musketeer Dark Prince
Arrows Tombstone Mega Knight Musketeer Dark Prince The Log
Arrows The Log Tombstone Musketeer Dark Prince Mega Knight
Musketeer
Dark Prince Mega Knight Arrows Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Dark Prince
Arrows Musketeer The Log Mega Knight
Tombstone Mega Knight Musketeer Dark Prince The Log
Dark Prince Mega Knight Musketeer The Log
Tombstone Musketeer Dark Prince Mega Knight
Arrows Musketeer
Dark Prince Tombstone Musketeer
Mega Knight Dark Prince
Mega Knight Tombstone Dark Prince The Log
Tombstone Musketeer
Mega Knight Tombstone Musketeer Dark Prince
Mega Knight Arrows Dark Prince The Log
Dark Prince Mega Knight Tombstone Skeleton King
Musketeer Mega Knight
Tombstone Musketeer Dark Prince The Log Skeleton King
Arrows Mega Knight Musketeer Dark Prince The Log Skeleton King
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Dark Prince The Log
Arrows Dark Prince The Log Mega Knight
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer Dark Prince The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log Mega Knight
Arrows
Arrows Musketeer Dark Prince The Log Mega Knight
Arrows The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Dark Prince Mega Knight
Arrows The Log Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer
Musketeer
Arrows Musketeer The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Tombstone Musketeer Dark Prince
Arrows Musketeer
Arrows The Log
Musketeer Dark Prince Mega Knight
Arrows The Log Musketeer Skeleton King
Arrows
Musketeer Dark Prince Mega Knight
Musketeer The Log Skeleton King
Musketeer
Musketeer Dark Prince The Log Mega Knight

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