My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Archers Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Archers Ram Rider
Giant Snowball
Skeletons Spear Goblins Bats Archers Ram Rider
Zap
Skeletons Spear Goblins Bats Archers Inferno Tower Ram Rider
Barbarian Barrel
Skeletons Spear Goblins Archers Inferno Tower
The Log
Skeletons Spear Goblins Archers Ram Rider
Earthquake
Skeletons Spear Goblins Archers Inferno Tower
Arrows
Skeletons Spear Goblins Bats Archers
Royal Delivery
Skeletons Spear Goblins Bats Archers Ram Rider
Fireball
Archers Inferno Tower Ram Rider
Poison
Spear Goblins Bats Archers Inferno Tower
Lightning
Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Inferno Tower Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Archers Arrows Freeze Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bats Archers

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Ram Rider
Bats
Ram Rider
Archers
Arrows Ram Rider
Arrows
Archers Freeze Ram Rider
Inferno Tower
Freeze
Arrows
Ram Rider
Spear Goblins Bats Archers Arrows

Defense Synergies 0 13

Skeletons
Spear Goblins Bats Archers Inferno Tower Ram Rider
Spear Goblins
Skeletons Bats Archers Arrows Inferno Tower
Bats
Skeletons Spear Goblins Inferno Tower Freeze
Archers
Skeletons Spear Goblins Inferno Tower
Arrows
Spear Goblins Inferno Tower
Inferno Tower
Skeletons Spear Goblins Bats Archers Arrows
Freeze
Bats
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower Ram Rider
Inferno Tower Skeletons Bats Ram Rider
Inferno Tower Ram Rider Skeletons Bats Archers Freeze
Inferno Tower Skeletons Bats Ram Rider
Arrows
Arrows Freeze Skeletons Spear Goblins Bats Archers
Bats Inferno Tower Ram Rider Spear Goblins Archers Arrows Freeze
Arrows Inferno Tower Ram Rider
Inferno Tower Skeletons
Skeletons Spear Goblins Archers Inferno Tower
Bats Archers Skeletons Spear Goblins Arrows Freeze Ram Rider
Arrows Inferno Tower Spear Goblins Bats Archers Ram Rider
Inferno Tower Skeletons Bats Freeze Ram Rider
Bats Arrows Freeze
Inferno Tower Ram Rider
Inferno Tower Freeze Ram Rider
Skeletons Bats Arrows Inferno Tower
Arrows Spear Goblins Bats Archers Ram Rider
Arrows Freeze Spear Goblins Bats Archers Ram Rider
Inferno Tower Ram Rider
Spear Goblins Bats Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Archers Inferno Tower
Archers Arrows
Skeletons Spear Goblins Bats Inferno Tower Ram Rider
Bats Inferno Tower Ram Rider
Inferno Tower Skeletons Ram Rider
Arrows Skeletons Bats Archers Freeze Ram Rider
Skeletons Spear Goblins Bats Archers Inferno Tower Ram Rider
Inferno Tower
Freeze Skeletons Spear Goblins Bats Inferno Tower
Inferno Tower Skeletons
Bats Inferno Tower
Arrows
Skeletons Inferno Tower Ram Rider
Archers
Inferno Tower Skeletons Spear Goblins Bats Archers Freeze
Bats Arrows Archers Inferno Tower Freeze
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Ram Rider
Arrows
Arrows Freeze
Arrows
Arrows Spear Goblins Bats Freeze Ram Rider
Archers Arrows
Arrows Freeze Ram Rider
Arrows Ram Rider
Bats
Arrows Ram Rider
Archers Arrows
Arrows Freeze
Arrows
Spear Goblins Arrows
Arrows
Arrows Freeze
Bats
Archers Arrows
Arrows
Arrows
Arrows
Arrows Freeze
Arrows Ram Rider
Arrows Ram Rider
Arrows
Bats Archers Arrows
Bats Freeze
Arrows
Arrows Freeze
Arrows
Spear Goblins Bats Archers Freeze
Archers Arrows Ram Rider
Freeze
Arrows
Arrows
Arrows
Bats Freeze
Bats
Freeze

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