My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Fisherman Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Fisherman Phoenix Night Witch
Giant Snowball
Skeletons Goblin Gang Fisherman Night Witch
Zap
Skeletons Goblin Gang Fisherman Night Witch
Barbarian Barrel
Skeletons Goblin Gang Night Witch
The Log
Skeletons Goblin Gang Fisherman
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Night Witch
Royal Delivery
Skeletons Goblin Gang Battle Healer Fisherman Night Witch
Fireball
Goblin Gang Battle Healer Fisherman Night Witch
Poison
Goblin Gang Battle Healer Fisherman Phoenix Night Witch
Lightning
Battle Healer Fisherman Phoenix Night Witch
Rocket
Battle Healer Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Goblin Gang Fisherman Battle Healer Phoenix Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Battle Healer Fisherman Phoenix Night Witch
Arrows
Zap Battle Healer Phoenix Night Witch
Goblin Gang
Battle Healer
Battle Healer
Zap Arrows Goblin Gang Fisherman Night Witch
Fisherman
Zap Battle Healer
Phoenix
Zap Arrows
Night Witch
Zap Arrows Battle Healer

Defense Synergies 1 17

Skeletons
Fisherman Zap Battle Healer Phoenix Night Witch
Zap
Skeletons Arrows Goblin Gang Battle Healer Fisherman Phoenix Night Witch
Arrows
Zap Battle Healer Phoenix
Goblin Gang
Zap Battle Healer Fisherman
Battle Healer
Skeletons Zap Arrows Goblin Gang Fisherman Phoenix Night Witch
Fisherman
Skeletons Zap Goblin Gang Battle Healer
Phoenix
Skeletons Zap Arrows Battle Healer
Night Witch
Skeletons Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeletons Zap Goblin Gang Battle Healer Fisherman Phoenix Night Witch
Goblin Gang Fisherman Skeletons Night Witch
Night Witch Skeletons Goblin Gang Fisherman Phoenix
Arrows Battle Healer
Arrows Goblin Gang Skeletons Zap Night Witch
Zap Arrows Goblin Gang Phoenix Night Witch
Zap Arrows Battle Healer Phoenix
Skeletons Goblin Gang Fisherman Phoenix Night Witch
Goblin Gang Skeletons Battle Healer Fisherman Phoenix Night Witch
Goblin Gang Skeletons Zap Arrows Fisherman Night Witch
Arrows Zap Goblin Gang Phoenix Night Witch
Night Witch Skeletons Zap Goblin Gang Battle Healer
Zap Arrows Goblin Gang Night Witch
Goblin Gang Phoenix
Zap Goblin Gang Fisherman
Skeletons Arrows Goblin Gang Fisherman Night Witch
Arrows Zap Goblin Gang Battle Healer Fisherman Night Witch
Zap Arrows Battle Healer Fisherman
Fisherman Phoenix
Goblin Gang Arrows Battle Healer Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Battle Healer Fisherman
Zap Arrows Goblin Gang Battle Healer Fisherman Phoenix
Goblin Gang Skeletons Zap Battle Healer Fisherman
Goblin Gang Zap Battle Healer Fisherman Phoenix Night Witch
Skeletons Goblin Gang Battle Healer Fisherman Phoenix Night Witch
Arrows Skeletons Zap Goblin Gang
Goblin Gang Skeletons Battle Healer Phoenix Night Witch
Battle Healer Fisherman Phoenix
Zap Skeletons Phoenix
Skeletons Goblin Gang Phoenix
Phoenix
Zap Arrows Phoenix
Skeletons Goblin Gang Night Witch
Goblin Gang Phoenix Skeletons Zap Battle Healer Fisherman Night Witch
Arrows Zap Battle Healer Phoenix
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Fisherman
Arrows
Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Fisherman
Goblin Gang Fisherman Night Witch
Zap Arrows Fisherman
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Arrows
Fisherman Night Witch
Zap Arrows Fisherman
Zap Arrows
Night Witch
Arrows
Fisherman
Zap Arrows
Zap Arrows
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows Night Witch
Zap
Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Goblin Gang Night Witch
Zap Arrows
Arrows
Goblin Gang
Arrows Zap
Zap Arrows
Zap Goblin Gang
Zap
Zap

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