My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Bandit
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker Bandit
Barbarian Barrel
Skeletons Cannon Firecracker Bandit
The Log
Skeletons Cannon Firecracker Hog Rider Bandit
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Bandit
Fireball
Cannon Firecracker Hog Rider Bandit
Poison
Cannon Firecracker
Lightning
Cannon Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Tornado Bandit Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Tornado Bandit
Fireball
Hog Rider Tornado The Log
Hog Rider
Firecracker Fireball The Log Tornado Bandit
Tornado
Fireball Firecracker Hog Rider The Log
The Log
Hog Rider Fireball Tornado Bandit
Bandit
Firecracker Hog Rider The Log

Defense Synergies 5 12

Skeletons
Cannon Firecracker Tornado The Log Bandit
Cannon
Skeletons The Log Firecracker Fireball Bandit
Firecracker
The Log Skeletons Cannon Tornado Bandit
Fireball
Tornado The Log Cannon Bandit
Hog Rider
Tornado
Fireball Skeletons Firecracker The Log
The Log
Cannon Firecracker Fireball Skeletons Tornado Bandit
Bandit
Skeletons Cannon Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Skeletons Cannon Firecracker The Log Bandit
Cannon Tornado Skeletons Bandit
Cannon Skeletons Firecracker Bandit
Firecracker Fireball Tornado The Log
Fireball Tornado The Log Skeletons Cannon Firecracker Bandit
Tornado Cannon Firecracker Fireball
Cannon Fireball The Log Bandit
Cannon Skeletons Tornado
Tornado Skeletons Cannon Firecracker Bandit
Skeletons Cannon Firecracker Fireball Tornado The Log Bandit
Firecracker Fireball Tornado
Cannon Skeletons Fireball The Log Bandit
Fireball Cannon Firecracker Tornado The Log
Cannon Bandit
Tornado Cannon Fireball The Log Bandit
Skeletons Cannon Firecracker Fireball Tornado
Cannon Fireball Firecracker Tornado The Log Bandit
Tornado The Log Cannon Firecracker Fireball Bandit
Cannon Tornado
Cannon Firecracker Fireball The Log Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Bandit
Fireball Bandit Firecracker The Log
Bandit Skeletons The Log
Fireball Tornado The Log Bandit
Skeletons Cannon Bandit
Firecracker Fireball Skeletons Tornado
Skeletons Fireball Bandit
Skeletons Firecracker Fireball Tornado The Log Bandit
Skeletons Cannon
Fireball Tornado The Log
Skeletons Cannon Fireball Bandit
Cannon Firecracker Fireball
Skeletons Firecracker Fireball Tornado The Log
Cannon Firecracker Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Bandit
Firecracker Fireball Tornado The Log Bandit
Fireball The Log Bandit
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Tornado
Firecracker Tornado The Log
Fireball The Log Firecracker Tornado
Fireball The Log Firecracker Tornado Bandit
Fireball Tornado
Firecracker Fireball Tornado The Log Bandit
Fireball Firecracker Tornado
Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit
Fireball Tornado
Firecracker Fireball The Log Bandit
Firecracker Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Firecracker Tornado The Log Fireball
Firecracker Fireball The Log Tornado Bandit
Fireball Tornado The Log Bandit
Fireball Firecracker Tornado The Log Bandit
Firecracker Fireball Tornado
Firecracker Fireball
Fireball
Fireball The Log Bandit
Firecracker Fireball
Firecracker Fireball The Log
Fireball Bandit
Fireball Firecracker Tornado
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball Tornado
Firecracker
Firecracker Fireball Tornado The Log
Firecracker Fireball Tornado
Firecracker Fireball Tornado The Log Bandit
Fireball Firecracker

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