My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Electro Dragon Magic Archer Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Mini P.E.K.K.A Magic Archer Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Magic Archer Goblin Machine Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Barbarians Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Barbarians Elixir Golem Magic Archer
The Log
Skeletons Barbarians Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Barbarians Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Elixir Golem Mini P.E.K.K.A Electro Dragon Magic Archer Boss Bandit
Fireball
Barbarians Elixir Golem Electro Dragon Magic Archer Boss Bandit
Poison
Barbarians Elixir Golem Electro Dragon Magic Archer Boss Bandit
Lightning
Mini P.E.K.K.A Electro Dragon Magic Archer Boss Bandit
Rocket
Barbarians Electro Dragon Magic Archer Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Magic Archer Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Goblin Machine Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Elixir Golem Mini P.E.K.K.A Magic Archer Barbarians Electro Dragon Goblin Machine Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Elixir Golem Mini P.E.K.K.A Magic Archer

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Elixir Golem
Mini P.E.K.K.A Electro Dragon Magic Archer
Mini P.E.K.K.A
Elixir Golem Magic Archer
Electro Dragon
Elixir Golem Magic Archer
Magic Archer
Elixir Golem Mini P.E.K.K.A Electro Dragon
Goblin Machine
Boss Bandit

Defense Synergies 0 5

Skeletons
Mini P.E.K.K.A Electro Dragon Magic Archer
Barbarians
Elixir Golem
Mini P.E.K.K.A
Skeletons Electro Dragon Magic Archer
Electro Dragon
Skeletons Mini P.E.K.K.A
Magic Archer
Skeletons Mini P.E.K.K.A
Goblin Machine
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Barbarians Mini P.E.K.K.A Skeletons Electro Dragon
Barbarians Mini P.E.K.K.A Skeletons Electro Dragon
Barbarians Mini P.E.K.K.A Skeletons Electro Dragon
Barbarians Mini P.E.K.K.A
Skeletons Electro Dragon Magic Archer
Electro Dragon Magic Archer
Barbarians Electro Dragon Magic Archer
Barbarians Mini P.E.K.K.A Skeletons
Skeletons Barbarians Mini P.E.K.K.A
Barbarians Skeletons Electro Dragon Magic Archer
Electro Dragon Magic Archer
Barbarians Mini P.E.K.K.A Skeletons Electro Dragon
Barbarians Mini P.E.K.K.A Electro Dragon Magic Archer
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Skeletons Mini P.E.K.K.A Electro Dragon
Barbarians Electro Dragon Magic Archer
Barbarians Electro Dragon Magic Archer
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Electro Dragon Magic Archer
Barbarians Skeletons Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Barbarians
Barbarians Skeletons Mini P.E.K.K.A
Skeletons Electro Dragon Magic Archer
Mini P.E.K.K.A Skeletons Barbarians
Mini P.E.K.K.A Barbarians
Electro Dragon Skeletons Barbarians Mini P.E.K.K.A Magic Archer
Skeletons Barbarians
Barbarians Mini P.E.K.K.A Electro Dragon
Barbarians
Barbarians Mini P.E.K.K.A Skeletons
Barbarians Electro Dragon Magic Archer
Barbarians Electro Dragon Skeletons Mini P.E.K.K.A Magic Archer
Barbarians Mini P.E.K.K.A Electro Dragon Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Barbarians
Magic Archer
Electro Dragon Magic Archer Goblin Machine
Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A Electro Dragon
Electro Dragon Magic Archer Goblin Machine
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Magic Archer Goblin Machine
Electro Dragon Magic Archer Goblin Machine
Magic Archer
Barbarians Electro Dragon
Electro Dragon Magic Archer Goblin Machine
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Barbarians Electro Dragon Magic Archer
Electro Dragon Magic Archer
Mini P.E.K.K.A Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon

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