My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblin Curse Goblin Barrel Skeleton Army
Zap
Skeletons Goblin Curse Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblin Curse Goblin Barrel Skeleton Army Ice Wizard
The Log
Skeletons Goblin Curse Goblin Barrel Skeleton Army
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Goblin Curse Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Goblin Barrel Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Goblin Barrel Skeleton Army Ice Wizard
Poison
Goblin Curse Skeleton Army Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Curse Arrows Goblin Barrel Skeleton Army Ice Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Goblin Curse Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Goblin Curse P.E.K.K.A Ice Wizard
Arrows
Zap Goblin Curse P.E.K.K.A Goblin Barrel
Goblin Curse
Zap Arrows
Goblin Barrel
Arrows Skeleton Army P.E.K.K.A Ice Wizard
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Arrows Goblin Barrel Ice Wizard
Ice Wizard
Zap Goblin Barrel P.E.K.K.A

Defense Synergies 0 11

Skeletons
Zap P.E.K.K.A Ice Wizard
Zap
Skeletons Arrows Skeleton Army P.E.K.K.A Ice Wizard
Arrows
Zap P.E.K.K.A Ice Wizard
Goblin Curse
Goblin Barrel
Skeleton Army
Zap Ice Wizard
P.E.K.K.A
Skeletons Zap Arrows Ice Wizard
Ice Wizard
Skeletons Zap Arrows Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army P.E.K.K.A Skeletons Zap Goblin Curse Ice Wizard
Skeleton Army P.E.K.K.A Skeletons Goblin Curse Ice Wizard
Skeleton Army P.E.K.K.A Skeletons Goblin Curse Ice Wizard
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Skeletons Zap Ice Wizard
Zap Arrows Goblin Curse Ice Wizard
Zap Arrows P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse Skeleton Army Ice Wizard
Skeleton Army Skeletons Ice Wizard
Goblin Curse Skeleton Army Ice Wizard Skeletons Zap Arrows
Arrows Zap Goblin Curse Ice Wizard
Skeleton Army P.E.K.K.A Skeletons Zap Goblin Curse Ice Wizard
Skeleton Army Zap Arrows Goblin Curse P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army Zap Goblin Curse P.E.K.K.A
Skeletons Arrows Skeleton Army P.E.K.K.A
Arrows Zap Skeleton Army Ice Wizard
Zap Arrows Goblin Curse Ice Wizard
P.E.K.K.A Goblin Curse
Skeleton Army Arrows Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zap P.E.K.K.A
Zap Arrows
Skeleton Army P.E.K.K.A Skeletons Zap
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeletons Goblin Curse Skeleton Army
Arrows Skeletons Zap Goblin Curse Ice Wizard
Skeleton Army P.E.K.K.A Skeletons Ice Wizard
P.E.K.K.A Goblin Curse Skeleton Army
Zap P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A Skeletons Goblin Curse Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A Skeletons Goblin Curse
Goblin Curse Skeleton Army
Skeleton Army Skeletons Zap P.E.K.K.A
Arrows Zap Goblin Curse P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Goblin Curse Ice Wizard
Arrows
Arrows
Zap Arrows Goblin Curse
Arrows Zap Goblin Curse Ice Wizard
Arrows
Arrows Zap Goblin Curse Ice Wizard
Arrows Zap
Zap Arrows
Zap Arrows Goblin Curse
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows Goblin Curse
Arrows
Zap Arrows
Zap Arrows Goblin Curse Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows Goblin Curse
Zap Arrows Goblin Curse Ice Wizard
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows Goblin Curse
Zap Skeleton Army
Zap Arrows Goblin Curse Ice Wizard
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: