My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Suspicious Bush Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Curse Goblin Barrel Prince
Giant Snowball
Skeletons Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
Zap
Skeletons Goblin Gang Dart Goblin Goblin Curse Goblin Barrel Prince
Barbarian Barrel
Skeletons Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
The Log
Skeletons Goblin Gang Suspicious Bush Dart Goblin Goblin Curse Goblin Barrel Prince
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Goblin Gang Suspicious Bush Dart Goblin Goblin Curse Goblin Barrel
Royal Delivery
Skeletons Goblin Gang Dart Goblin Goblin Barrel Prince
Fireball
Goblin Gang Suspicious Bush Dart Goblin Goblin Barrel
Poison
Goblin Gang Suspicious Bush Dart Goblin Goblin Curse
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Curse Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Goblin Curse Rage Goblin Gang Dart Goblin Goblin Barrel Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Suspicious Bush Goblin Curse Rage

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Goblin Barrel Dart Goblin Prince
Suspicious Bush
Dart Goblin
Goblin Barrel Goblin Gang Prince
Goblin Curse
Rage
Prince
Goblin Barrel
Goblin Gang Dart Goblin Prince
Prince
Goblin Barrel Goblin Gang Dart Goblin Rage

Defense Synergies 1 4

Skeletons
Dart Goblin Prince
Goblin Gang
Dart Goblin Prince
Suspicious Bush
Dart Goblin
Skeletons Goblin Gang Prince
Goblin Curse
Rage
Goblin Barrel
Prince
Skeletons Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeletons Goblin Gang Dart Goblin Goblin Curse Prince
Goblin Gang Prince Skeletons Dart Goblin Goblin Curse
Prince Skeletons Goblin Gang Dart Goblin Goblin Curse
Prince
Goblin Gang Skeletons Dart Goblin
Dart Goblin Goblin Gang Goblin Curse
Dart Goblin
Skeletons Goblin Gang Goblin Curse Prince
Goblin Gang Skeletons Dart Goblin Prince
Goblin Gang Dart Goblin Goblin Curse Skeletons
Goblin Gang Dart Goblin Goblin Curse
Prince Skeletons Goblin Gang Goblin Curse
Goblin Gang Dart Goblin Goblin Curse Prince
Goblin Gang Goblin Curse Prince
Goblin Gang Goblin Curse Prince
Skeletons Goblin Gang Prince
Goblin Gang Dart Goblin Prince
Dart Goblin Goblin Curse
Dart Goblin Goblin Curse Prince
Goblin Gang Dart Goblin Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Prince
Goblin Gang Prince
Goblin Gang Skeletons Prince
Goblin Gang Prince
Skeletons Goblin Gang Goblin Curse Prince
Skeletons Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Prince Skeletons Dart Goblin
Goblin Curse Prince
Skeletons Prince
Skeletons Goblin Gang Dart Goblin Goblin Curse
Dart Goblin Prince
Prince
Prince Skeletons Goblin Gang Goblin Curse
Dart Goblin Goblin Curse
Goblin Gang Skeletons Dart Goblin Prince
Dart Goblin Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin Prince
Goblin Curse
Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin Goblin Curse
Dart Goblin
Goblin Gang Prince
Dart Goblin Prince
Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin
Dart Goblin Prince
Dart Goblin
Dart Goblin
Dart Goblin Prince
Dart Goblin Goblin Curse
Prince
Prince
Goblin Curse
Dart Goblin
Prince
Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin
Prince
Goblin Curse
Goblin Gang Dart Goblin Prince
Dart Goblin Goblin Curse
Goblin Gang Dart Goblin Prince
Dart Goblin
Dart Goblin Prince
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Prince
Prince
Dart Goblin

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