My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Skeletons Mega Minion Hog Rider Goblin Barrel
Zap
Skeletons Goblin Barrel Dark Prince
Barbarian Barrel
Skeletons Goblin Barrel Dark Prince
The Log
Skeletons Hog Rider Goblin Barrel Dark Prince
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Mega Minion Hog Rider Goblin Barrel Dark Prince P.E.K.K.A
Fireball
Mega Minion Hog Rider Goblin Barrel
Poison
Mega Minion
Lightning
Mega Minion Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mega Minion Goblin Barrel Hog Rider Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Mega Minion Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Poison
Hog Rider
The Log Goblin Barrel Dark Prince Poison
Goblin Barrel
Dark Prince Hog Rider P.E.K.K.A
Dark Prince
Goblin Barrel Hog Rider Poison
Poison
P.E.K.K.A Mega Minion Hog Rider Dark Prince The Log
P.E.K.K.A
Poison Goblin Barrel The Log
The Log
Hog Rider Poison P.E.K.K.A

Defense Synergies 1 10

Skeletons
Mega Minion Dark Prince Poison P.E.K.K.A The Log
Mega Minion
Skeletons Dark Prince The Log
Hog Rider
Goblin Barrel
Dark Prince
Skeletons Mega Minion Poison The Log
Poison
Skeletons Dark Prince The Log
P.E.K.K.A
The Log Skeletons
The Log
P.E.K.K.A Skeletons Mega Minion Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
P.E.K.K.A Skeletons Mega Minion Dark Prince The Log
P.E.K.K.A Skeletons Mega Minion Dark Prince
P.E.K.K.A Skeletons Mega Minion Dark Prince
Dark Prince Poison P.E.K.K.A The Log
The Log Skeletons Mega Minion Dark Prince
Mega Minion Poison
Poison P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Dark Prince
Poison Skeletons Mega Minion Dark Prince The Log
Mega Minion Poison
P.E.K.K.A Skeletons Dark Prince The Log
Mega Minion Dark Prince Poison P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Skeletons Dark Prince Poison P.E.K.K.A
Mega Minion Dark Prince The Log
Poison The Log Mega Minion Dark Prince
P.E.K.K.A
Dark Prince Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince P.E.K.K.A
Poison Mega Minion The Log
P.E.K.K.A Skeletons Dark Prince The Log
Dark Prince P.E.K.K.A The Log
P.E.K.K.A Skeletons Dark Prince
Poison Skeletons
Dark Prince P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Dark Prince
P.E.K.K.A Skeletons Mega Minion Dark Prince Poison The Log
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Mega Minion Dark Prince
P.E.K.K.A Dark Prince Poison The Log
Dark Prince P.E.K.K.A Skeletons
Skeletons Mega Minion Dark Prince Poison P.E.K.K.A The Log
Poison Mega Minion Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Dark Prince Poison The Log
Poison Dark Prince The Log
Poison Mega Minion
Poison The Log
Poison The Log
Poison The Log
Poison
Poison Dark Prince The Log
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Mega Minion Dark Prince Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Dark Prince
Mega Minion
Poison The Log
Poison The Log
Poison The Log
Poison
Mega Minion Poison
Mega Minion
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Dark Prince
Poison Mega Minion
The Log
Poison Mega Minion Dark Prince
The Log Poison
Poison
Mega Minion Dark Prince P.E.K.K.A
Poison The Log
Poison
Poison Dark Prince The Log
P.E.K.K.A

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