My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Goblin Barrel Prince
Giant Snowball
Skeletons Bomber Goblin Gang Musketeer Goblin Barrel
Zap
Skeletons Bomber Goblin Gang Goblin Barrel Prince
Barbarian Barrel
Skeletons Bomber Goblin Gang Musketeer Goblin Barrel
The Log
Skeletons Bomber Goblin Gang Musketeer Goblin Barrel Prince
Earthquake
Skeletons Bomber Goblin Gang Goblin Barrel
Arrows
Skeletons Bomber Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Bomber Goblin Gang Musketeer Goblin Barrel Prince
Fireball
Bomber Goblin Gang Musketeer Goblin Barrel
Poison
Bomber Goblin Gang Musketeer
Lightning
Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Goblin Gang Goblin Barrel Fireball Musketeer Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Goblin Gang Goblin Barrel

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Prince
Goblin Gang
Goblin Barrel Prince
Fireball
Musketeer
Prince
Rocket
Goblin Barrel
Goblin Gang Prince
Prince
Goblin Barrel Bomber Goblin Gang Musketeer

Defense Synergies 2 4

Skeletons
Musketeer Bomber Prince
Bomber
Skeletons
Goblin Gang
Musketeer Prince
Fireball
Musketeer
Musketeer
Skeletons Goblin Gang Fireball
Rocket
Goblin Barrel
Prince
Skeletons Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Fireball Musketeer
Skeletons Goblin Gang Musketeer Prince
Goblin Gang Rocket Prince Skeletons Bomber Musketeer
Prince Skeletons Goblin Gang Musketeer
Bomber Fireball Rocket Prince
Goblin Gang Fireball Skeletons Bomber Musketeer
Musketeer Rocket Goblin Gang Fireball
Rocket Fireball Musketeer
Skeletons Goblin Gang Musketeer Prince
Goblin Gang Skeletons Bomber Musketeer Prince
Goblin Gang Skeletons Bomber Fireball Musketeer
Musketeer Goblin Gang Fireball
Prince Skeletons Bomber Goblin Gang Fireball Musketeer Rocket
Bomber Fireball Rocket Goblin Gang Prince
Goblin Gang Prince
Rocket Goblin Gang Fireball Prince
Skeletons Bomber Goblin Gang Fireball Musketeer Prince
Fireball Bomber Goblin Gang Musketeer Prince
Bomber Fireball Musketeer
Musketeer Prince
Bomber Goblin Gang Fireball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball Prince
Fireball Bomber Goblin Gang Musketeer Rocket Prince
Goblin Gang Skeletons Musketeer Rocket Prince
Goblin Gang Rocket Prince Fireball Musketeer
Skeletons Goblin Gang Musketeer Prince
Fireball Rocket Skeletons Goblin Gang Musketeer
Goblin Gang Rocket Prince Skeletons Fireball Musketeer
Prince
Rocket Skeletons Fireball Prince
Skeletons Goblin Gang Musketeer
Musketeer Prince
Rocket Fireball Prince
Rocket Prince Skeletons Goblin Gang Fireball
Bomber Fireball Musketeer
Goblin Gang Skeletons Bomber Fireball Musketeer Rocket Prince
Bomber Fireball Musketeer
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball
Fireball Musketeer Rocket Prince
Bomber Fireball Rocket
Fireball Musketeer Rocket
Bomber Musketeer
Fireball
Fireball
Rocket Goblin Gang Fireball Musketeer Prince
Rocket Fireball Musketeer Prince
Fireball Musketeer Rocket
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Musketeer Prince
Rocket Bomber Fireball Musketeer
Fireball Musketeer Rocket
Fireball Rocket
Bomber Rocket
Rocket Bomber Fireball Musketeer Prince
Rocket Bomber Fireball
Rocket Fireball Musketeer Prince
Rocket Fireball
Rocket Musketeer Prince
Rocket Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball Musketeer Prince
Fireball Rocket Musketeer
Fireball Musketeer
Rocket Fireball Musketeer
Fireball
Bomber Fireball Musketeer Rocket
Rocket Fireball
Prince
Rocket Fireball
Goblin Gang Fireball Musketeer Rocket Prince
Fireball Rocket Musketeer
Fireball
Fireball Goblin Gang Musketeer Rocket Prince
Bomber Fireball Musketeer
Rocket Fireball
Musketeer Prince
Goblin Gang Fireball Musketeer Rocket
Fireball Musketeer Rocket
Fireball Musketeer Rocket Prince
Prince
Fireball Rocket

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