My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Rascals Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Goblin Barrel Princess
Zap
Skeletons Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Skeletons Electro Spirit Goblin Gang Rascals Goblin Barrel Princess
The Log
Skeletons Electro Spirit Goblin Gang Rascals Goblin Barrel Princess
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Electro Spirit Goblin Gang Rascals Goblin Barrel Princess
Royal Delivery
Skeletons Electro Spirit Goblin Gang Rascals Goblin Barrel Princess
Fireball
Goblin Gang Rascals Goblin Barrel Princess
Poison
Goblin Gang Rascals Princess
Lightning
Goblinstein
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Giant Snowball Goblin Gang Goblin Barrel Princess Rascals Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Giant Snowball Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Goblin Barrel Princess
Goblin Gang
Goblin Barrel Princess
Rascals
Goblin Barrel
Goblin Barrel
Goblin Gang Rascals Giant Snowball Princess
Princess
Giant Snowball Goblin Gang Goblin Barrel
Goblinstein

Defense Synergies 1 9

Skeletons
Electro Spirit Giant Snowball Princess
Electro Spirit
Skeletons Giant Snowball
Giant Snowball
Goblin Gang Skeletons Electro Spirit Rascals Princess
Goblin Gang
Giant Snowball Rascals Princess
Rascals
Giant Snowball Goblin Gang Princess
Goblin Barrel
Princess
Skeletons Giant Snowball Goblin Gang Rascals
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Goblin Gang Rascals
Goblin Gang Skeletons Giant Snowball Rascals
Skeletons Goblin Gang Rascals
Princess
Goblin Gang Skeletons Electro Spirit Giant Snowball Rascals
Giant Snowball Electro Spirit Goblin Gang Rascals Princess
Electro Spirit Rascals
Skeletons Goblin Gang Rascals Princess
Goblin Gang Skeletons Giant Snowball Rascals
Goblin Gang Skeletons Electro Spirit Giant Snowball Rascals Princess
Giant Snowball Goblin Gang Rascals Princess
Skeletons Giant Snowball Goblin Gang Rascals
Electro Spirit Giant Snowball Goblin Gang Rascals Princess
Goblin Gang Rascals
Giant Snowball Goblin Gang Rascals
Skeletons Goblin Gang Rascals
Electro Spirit Giant Snowball Goblin Gang Rascals
Giant Snowball Electro Spirit Rascals Princess
Goblin Gang Rascals Electro Spirit Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeletons Giant Snowball
Giant Snowball Goblin Gang
Goblin Gang Skeletons Rascals
Goblin Gang Rascals
Skeletons Goblin Gang Rascals
Skeletons Electro Spirit Giant Snowball Goblin Gang Rascals Princess
Goblin Gang Rascals Skeletons
Rascals
Skeletons Electro Spirit Giant Snowball
Skeletons Goblin Gang
Rascals
Giant Snowball
Rascals Skeletons Goblin Gang
Rascals Princess
Goblin Gang Rascals Skeletons Electro Spirit
Electro Spirit Giant Snowball Rascals Princess
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals
Giant Snowball Princess
Rascals
Giant Snowball
Electro Spirit Giant Snowball Princess
Princess
Giant Snowball Princess
Giant Snowball
Giant Snowball Goblin Gang
Princess
Giant Snowball Princess
Giant Snowball Princess
Princess
Princess Giant Snowball
Giant Snowball Princess
Princess
Giant Snowball
Giant Snowball Princess
Giant Snowball Princess
Giant Snowball Princess
Giant Snowball
Giant Snowball Electro Spirit Princess
Giant Snowball Princess
Giant Snowball Princess
Giant Snowball Princess
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball Princess
Giant Snowball Princess
Electro Spirit Goblin Gang Princess
Giant Snowball Princess
Goblin Gang Rascals Princess
Giant Snowball Princess
Giant Snowball
Electro Spirit Giant Snowball Goblin Gang Rascals Princess
Giant Snowball Princess
Giant Snowball Princess

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