My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon Miner
Giant Snowball
Skeletons Bats Balloon Miner Lumberjack
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Bomb Tower Magic Archer Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Balloon Miner Magic Archer Lumberjack
Fireball
Bomb Tower Balloon Magic Archer Lumberjack
Poison
Bats Bomb Tower Balloon Magic Archer
Lightning
Bomb Tower Balloon Magic Archer Lumberjack
Rocket
Bomb Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Miner Bomb Tower Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Miner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Miner Lumberjack
Giant Snowball
Balloon Miner Magic Archer Lumberjack
Bomb Tower
Balloon
Bats Giant Snowball Miner Lumberjack Magic Archer
Miner
Bats Balloon Giant Snowball Magic Archer Lumberjack
Magic Archer
Giant Snowball Balloon Miner Lumberjack
Lumberjack
Balloon Bats Giant Snowball Miner Magic Archer

Defense Synergies 0 14

Skeletons
Bats Giant Snowball Bomb Tower Magic Archer Lumberjack
Bats
Skeletons Giant Snowball Bomb Tower Lumberjack
Giant Snowball
Skeletons Bats Bomb Tower Miner Magic Archer Lumberjack
Bomb Tower
Skeletons Bats Giant Snowball Magic Archer
Balloon
Miner
Giant Snowball
Magic Archer
Skeletons Giant Snowball Bomb Tower Lumberjack
Lumberjack
Skeletons Bats Giant Snowball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Bomb Tower Lumberjack Skeletons Bats
Bomb Tower Lumberjack Skeletons Bats Giant Snowball
Bomb Tower Lumberjack Skeletons Bats
Bomb Tower Lumberjack
Skeletons Bats Giant Snowball Bomb Tower Magic Archer Lumberjack
Bats Giant Snowball Bomb Tower Magic Archer
Bomb Tower Magic Archer
Skeletons Bomb Tower Lumberjack
Skeletons Giant Snowball Miner Lumberjack
Bats Skeletons Giant Snowball Bomb Tower Magic Archer Lumberjack
Bats Giant Snowball Magic Archer
Bomb Tower Lumberjack Skeletons Bats Giant Snowball
Bomb Tower Bats Giant Snowball Magic Archer Lumberjack
Bomb Tower Lumberjack
Bomb Tower Giant Snowball Lumberjack
Bomb Tower Skeletons Bats Lumberjack
Bomb Tower Bats Giant Snowball Magic Archer Lumberjack
Giant Snowball Bomb Tower Bats Magic Archer Lumberjack
Bomb Tower Lumberjack
Bats Giant Snowball Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball
Giant Snowball Bomb Tower Miner Magic Archer Lumberjack
Lumberjack Skeletons Bats Bomb Tower
Lumberjack Bats
Skeletons Lumberjack
Skeletons Bats Giant Snowball Bomb Tower Magic Archer
Skeletons Bats Bomb Tower Lumberjack
Bomb Tower Lumberjack
Skeletons Bats Giant Snowball Bomb Tower Magic Archer
Skeletons
Bats Bomb Tower Lumberjack
Giant Snowball
Skeletons Bomb Tower Lumberjack
Bomb Tower Magic Archer
Skeletons Bats Bomb Tower Magic Archer Lumberjack
Bats Giant Snowball Bomb Tower Magic Archer
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Miner Magic Archer
Miner Magic Archer
Giant Snowball Magic Archer
Bats Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Miner Giant Snowball
Bats Giant Snowball Lumberjack
Miner Magic Archer
Giant Snowball Magic Archer
Giant Snowball Miner Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Bats
Giant Snowball Magic Archer
Giant Snowball Miner Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Magic Archer
Miner Giant Snowball Magic Archer
Giant Snowball Miner Magic Archer
Miner Magic Archer
Bats Giant Snowball Magic Archer
Bats Giant Snowball
Giant Snowball
Giant Snowball Miner Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Bats Magic Archer
Giant Snowball Magic Archer
Miner Magic Archer Lumberjack
Giant Snowball Magic Archer
Giant Snowball
Bats Giant Snowball Magic Archer
Bats Giant Snowball Magic Archer
Giant Snowball Miner Magic Archer

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