My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Archers Knight Tombstone Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Archers Lava Hound
Giant Snowball
Skeletons Bomber Bats Archers Tombstone Lava Hound
Zap
Skeletons Bomber Bats Archers Tombstone Lava Hound
Barbarian Barrel
Skeletons Bomber Archers Knight Tombstone
The Log
Skeletons Bomber Archers Tombstone
Earthquake
Skeletons Bomber Archers Tombstone
Arrows
Skeletons Bomber Bats Archers Tombstone Lava Hound
Royal Delivery
Skeletons Bomber Bats Archers Knight Lava Hound
Fireball
Bomber Archers Tombstone Lava Hound
Poison
Bomber Bats Archers Tombstone Lava Hound
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Archers Arrows Knight Tombstone Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Archers

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Knight
Bats
Knight Lava Hound Bomber
Archers
Knight Arrows Lava Hound
Arrows
Lava Hound Archers Knight
Knight
Bats Archers Bomber Arrows
Tombstone
Lava Hound
Bats Arrows Archers

Defense Synergies 3 10

Skeletons
Bomber Bats Archers Knight Tombstone
Bomber
Knight Skeletons Bats Tombstone
Bats
Knight Skeletons Bomber
Archers
Knight Skeletons Tombstone
Arrows
Knight Tombstone
Knight
Bomber Bats Archers Skeletons Arrows
Tombstone
Skeletons Bomber Archers Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone
Skeletons Bats Knight Tombstone
Skeletons Bomber Bats Archers Knight Tombstone
Skeletons Bats Knight Tombstone
Bomber Arrows Tombstone
Arrows Skeletons Bomber Bats Archers
Bats Archers Arrows Tombstone
Arrows
Skeletons Tombstone
Knight Skeletons Bomber Archers
Bats Archers Skeletons Bomber Arrows Knight Tombstone
Arrows Bats Archers
Tombstone Skeletons Bomber Bats Knight
Bomber Bats Arrows Tombstone
Knight Tombstone
Skeletons Bomber Bats Arrows Knight Tombstone
Arrows Tombstone Bomber Bats Archers Knight
Arrows Bomber Bats Archers Knight Tombstone
Bomber Bats Archers Arrows Knight
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tombstone
Bomber Archers Arrows Knight
Tombstone Skeletons Bats Knight
Bats Knight
Skeletons Knight Tombstone
Arrows Skeletons Bats Archers
Skeletons Bats Archers Knight Tombstone
Knight
Skeletons Bats Knight Tombstone
Skeletons Tombstone
Bats Knight Tombstone
Arrows
Skeletons Knight Tombstone
Bomber Archers
Tombstone Skeletons Bomber Bats Archers Knight
Bats Arrows Bomber Archers
Bomber Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows
Arrows Bats
Bomber Archers Arrows
Arrows
Arrows
Bats
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Bats
Bomber Archers Arrows
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Bats Archers Arrows
Bats
Bomber Arrows
Arrows
Arrows
Bats Archers Tombstone
Archers Arrows
Arrows
Knight
Arrows Bomber
Arrows
Bats
Bats

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