My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon Lumberjack
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Electro Spirit Bomb Tower Lumberjack
The Log
Skeletons Electro Spirit Lumberjack
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Balloon Lumberjack
Fireball
Bomb Tower Balloon Lumberjack
Poison
Bats Bomb Tower Balloon
Lightning
Bomb Tower Balloon Lumberjack
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Bomb Tower Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Giant Snowball Barbarian Barrel Bomb Tower Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Giant Snowball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Balloon Lumberjack
Bats
Balloon Barbarian Barrel Lumberjack
Giant Snowball
Balloon Electro Spirit Barbarian Barrel Lumberjack
Bomb Tower
Barbarian Barrel
Balloon Bats Giant Snowball Lumberjack
Balloon
Bats Giant Snowball Barbarian Barrel Lumberjack Electro Spirit
Lumberjack
Balloon Electro Spirit Bats Giant Snowball Barbarian Barrel

Defense Synergies 1 16

Skeletons
Electro Spirit Bats Giant Snowball Bomb Tower Barbarian Barrel Lumberjack
Electro Spirit
Skeletons Giant Snowball Lumberjack
Bats
Skeletons Giant Snowball Bomb Tower Barbarian Barrel Lumberjack
Giant Snowball
Skeletons Electro Spirit Bats Bomb Tower Barbarian Barrel Lumberjack
Bomb Tower
Barbarian Barrel Skeletons Bats Giant Snowball
Barbarian Barrel
Bomb Tower Skeletons Bats Giant Snowball Lumberjack
Balloon
Lumberjack
Skeletons Electro Spirit Bats Giant Snowball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Bomb Tower Lumberjack Skeletons Bats
Bomb Tower Lumberjack Skeletons Bats Giant Snowball
Bomb Tower Lumberjack Skeletons Bats
Bomb Tower Barbarian Barrel Lumberjack
Barbarian Barrel Skeletons Electro Spirit Bats Giant Snowball Bomb Tower Lumberjack
Bats Giant Snowball Electro Spirit Bomb Tower
Electro Spirit Bomb Tower Barbarian Barrel
Skeletons Bomb Tower Lumberjack
Skeletons Giant Snowball Barbarian Barrel Lumberjack
Bats Skeletons Electro Spirit Giant Snowball Bomb Tower Barbarian Barrel Lumberjack
Bats Giant Snowball
Bomb Tower Lumberjack Skeletons Bats Giant Snowball
Bomb Tower Electro Spirit Bats Giant Snowball Barbarian Barrel Lumberjack
Bomb Tower Lumberjack
Bomb Tower Giant Snowball Lumberjack
Bomb Tower Skeletons Bats Lumberjack
Bomb Tower Electro Spirit Bats Giant Snowball Barbarian Barrel Lumberjack
Giant Snowball Bomb Tower Barbarian Barrel Electro Spirit Bats Lumberjack
Bomb Tower Lumberjack
Electro Spirit Bats Giant Snowball Bomb Tower Barbarian Barrel Lumberjack
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball Barbarian Barrel
Giant Snowball Bomb Tower Barbarian Barrel Lumberjack
Lumberjack Skeletons Bats Bomb Tower
Lumberjack Bats Barbarian Barrel
Skeletons Lumberjack
Skeletons Electro Spirit Bats Giant Snowball Bomb Tower
Skeletons Bats Bomb Tower Lumberjack
Bomb Tower Lumberjack
Skeletons Electro Spirit Bats Giant Snowball Bomb Tower Barbarian Barrel
Skeletons
Bats Bomb Tower Lumberjack
Giant Snowball
Skeletons Bomb Tower Lumberjack
Bomb Tower
Skeletons Electro Spirit Bats Bomb Tower Barbarian Barrel Lumberjack
Bats Electro Spirit Giant Snowball Bomb Tower Barbarian Barrel
Electro Spirit Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Giant Snowball Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Electro Spirit Bats Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball
Bats Giant Snowball Lumberjack
Barbarian Barrel
Giant Snowball
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Bats
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball Electro Spirit Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball
Barbarian Barrel
Bats Giant Snowball
Electro Spirit Bats Giant Snowball
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Bats Barbarian Barrel
Giant Snowball
Barbarian Barrel
Lumberjack
Giant Snowball
Giant Snowball
Electro Spirit Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Barbarian Barrel

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