My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Clone Sparky
Giant Snowball
Skeletons Bats Skeleton Barrel Clone Lumberjack
Zap
Skeletons Bats Skeleton Barrel Clone Sparky
Barbarian Barrel
Skeletons Skeleton Barrel Clone Lumberjack Sparky
The Log
Skeletons Skeleton Barrel Clone Lumberjack Sparky
Earthquake
Skeletons Clone
Arrows
Skeletons Bats Skeleton Barrel Clone
Royal Delivery
Skeletons Bats Skeleton Barrel Clone Lumberjack Sparky
Fireball
Skeleton Barrel Clone Lumberjack Sparky
Poison
Bats Skeleton Barrel Clone Sparky
Lightning
Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Royal Delivery Clone Tornado Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Barrel Royal Delivery Clone Tornado Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Skeleton Barrel Royal Delivery

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Clone Lumberjack Sparky
Skeleton Barrel
Bats Clone Tornado Lumberjack Sparky
Royal Delivery
Clone
Skeleton Barrel Bats Lumberjack Sparky
Tornado
Sparky Skeleton Barrel
Lumberjack
Bats Skeleton Barrel Clone Sparky
Sparky
Tornado Bats Skeleton Barrel Clone Lumberjack

Defense Synergies 2 12

Skeletons
Bats Royal Delivery Tornado Lumberjack Sparky
Bats
Skeletons Royal Delivery Lumberjack Sparky
Skeleton Barrel
Royal Delivery
Royal Delivery
Tornado Skeletons Bats Skeleton Barrel Lumberjack Sparky
Clone
Tornado
Royal Delivery Sparky Skeletons Sparky
Lumberjack
Skeletons Bats Royal Delivery
Sparky
Tornado Skeletons Bats Royal Delivery Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Sparky
Lumberjack Sparky Skeletons Bats Royal Delivery
Tornado Lumberjack Sparky Skeletons Bats Royal Delivery
Lumberjack Sparky Skeletons Bats
Royal Delivery Tornado Lumberjack Sparky
Royal Delivery Tornado Skeletons Bats Lumberjack
Bats Tornado Royal Delivery
Skeleton Barrel Sparky
Sparky Skeletons Tornado Lumberjack
Tornado Skeletons Royal Delivery Lumberjack Sparky
Bats Skeletons Royal Delivery Tornado Lumberjack
Bats Royal Delivery Tornado
Lumberjack Sparky Skeletons Bats Royal Delivery
Sparky Bats Royal Delivery Tornado Lumberjack
Sparky Lumberjack
Tornado Royal Delivery Lumberjack Sparky
Sparky Skeletons Bats Royal Delivery Tornado Lumberjack
Royal Delivery Bats Tornado Lumberjack
Royal Delivery Tornado Bats Lumberjack
Sparky Tornado Lumberjack
Bats Royal Delivery Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Royal Delivery Sparky
Royal Delivery Skeleton Barrel Lumberjack
Royal Delivery Lumberjack Skeletons Bats Sparky
Lumberjack Bats Royal Delivery Tornado Sparky
Skeletons Royal Delivery Lumberjack Sparky
Royal Delivery Skeletons Bats Skeleton Barrel Tornado
Royal Delivery Sparky Skeletons Bats Lumberjack
Royal Delivery Lumberjack Sparky
Royal Delivery Skeletons Bats Tornado Sparky
Skeletons Royal Delivery Sparky
Bats Lumberjack Sparky
Royal Delivery Tornado
Royal Delivery Skeletons Lumberjack Sparky
Sparky
Sparky Skeletons Bats Royal Delivery Tornado Lumberjack
Bats Royal Delivery Sparky
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Sparky
Skeleton Barrel Tornado
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Sparky
Bats Skeleton Barrel Tornado
Tornado Sparky
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Bats Tornado Lumberjack Sparky
Skeleton Barrel Tornado Sparky
Tornado
Skeleton Barrel Sparky
Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Tornado Sparky
Bats Sparky
Skeleton Barrel Sparky
Skeleton Barrel Tornado
Sparky
Tornado
Tornado Sparky
Skeleton Barrel
Tornado Sparky
Skeleton Barrel Tornado Sparky
Skeleton Barrel Tornado Sparky
Skeleton Barrel Tornado Sparky
Bats Tornado Sparky
Bats Skeleton Barrel
Sparky
Sparky
Sparky
Sparky
Sparky
Skeleton Barrel Bats
Tornado
Lumberjack Sparky
Skeleton Barrel
Tornado Sparky
Sparky
Bats Tornado Sparky
Bats Tornado
Skeleton Barrel Tornado Sparky
Sparky
Sparky

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