My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince
Giant Snowball
Skeletons Bats Witch
Zap
Skeletons Bats Witch Prince
Barbarian Barrel
Skeletons Witch Executioner
The Log
Skeletons Mini P.E.K.K.A Witch Prince
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Witch Prince Executioner
Fireball
Witch Executioner
Poison
Bats Witch Executioner
Lightning
Mini P.E.K.K.A Witch Prince Executioner
Rocket
Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Fireball Mini P.E.K.K.A Witch Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Bats Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mini P.E.K.K.A Prince
Fireball
Mirror
Mini P.E.K.K.A
Bats Mirror
Mirror
Fireball Mini P.E.K.K.A
Witch
Prince
Prince
Bats Witch
Executioner

Defense Synergies 1 14

Skeletons
Bats Mini P.E.K.K.A Witch Prince Executioner
Bats
Skeletons Mini P.E.K.K.A Prince
Fireball
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Fireball Mirror Witch Executioner
Mirror
Fireball Mini P.E.K.K.A Executioner
Witch
Skeletons Mini P.E.K.K.A Prince
Prince
Skeletons Bats Witch Executioner
Executioner
Skeletons Mini P.E.K.K.A Mirror Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Mini P.E.K.K.A Skeletons Bats Witch Prince Executioner
Mini P.E.K.K.A Witch Prince Skeletons Bats Executioner
Mini P.E.K.K.A Witch Prince Skeletons Bats
Fireball Mini P.E.K.K.A Prince
Fireball Skeletons Bats Executioner
Bats Fireball Witch Executioner
Fireball
Mini P.E.K.K.A Witch Skeletons Prince
Skeletons Mini P.E.K.K.A Prince
Bats Witch Executioner Skeletons Fireball
Executioner Bats Fireball Witch
Mini P.E.K.K.A Prince Skeletons Bats Fireball Witch
Fireball Executioner Bats Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Skeletons Bats Fireball Mini P.E.K.K.A Witch Prince Executioner
Fireball Bats Witch Prince Executioner
Witch Executioner Bats Fireball
Mini P.E.K.K.A Prince
Bats Fireball Mini P.E.K.K.A Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Witch Prince
Fireball Mini P.E.K.K.A Prince Executioner
Skeletons Bats Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Bats Fireball
Skeletons Mini P.E.K.K.A Witch Prince Executioner
Fireball Executioner Skeletons Bats Witch
Mini P.E.K.K.A Prince Skeletons Bats Fireball Witch
Mini P.E.K.K.A Prince
Skeletons Bats Fireball Mini P.E.K.K.A Witch Prince
Witch Skeletons
Bats Mini P.E.K.K.A Witch Prince
Fireball Prince
Mini P.E.K.K.A Prince Skeletons Fireball Witch Executioner
Fireball Witch Executioner
Witch Skeletons Bats Fireball Mini P.E.K.K.A Prince Executioner
Bats Executioner Fireball Mini P.E.K.K.A Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball Prince
Fireball Executioner
Fireball Executioner Bats Witch
Witch Executioner
Fireball Executioner
Fireball
Bats Fireball Mini P.E.K.K.A Prince
Fireball Prince
Fireball Executioner
Fireball Executioner
Fireball
Fireball Prince
Fireball Witch Executioner
Fireball Executioner
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince Executioner
Fireball Witch
Fireball Prince
Fireball
Prince
Fireball
Fireball Witch Executioner
Witch
Fireball Witch Executioner
Fireball Witch Prince
Fireball
Bats Fireball Witch Executioner
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Prince
Fireball
Bats Fireball Witch Prince
Fireball Witch Executioner
Fireball
Fireball Mini P.E.K.K.A Prince Executioner
Fireball Executioner
Fireball
Prince Executioner
Bats Fireball Witch
Bats Fireball Witch Executioner
Fireball Witch Prince Executioner
Prince
Fireball

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