My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider Goblin Curse Fisherman
Giant Snowball
Skeletons Bomber Hog Rider Goblin Curse Fisherman
Zap
Skeletons Bomber Goblin Curse Fisherman
Barbarian Barrel
Skeletons Bomber Goblin Curse Executioner
The Log
Skeletons Bomber Hog Rider Goblin Curse Fisherman
Earthquake
Skeletons Bomber Hog Rider
Arrows
Skeletons Bomber Goblin Curse
Royal Delivery
Skeletons Bomber Hog Rider Executioner Fisherman
Fireball
Bomber Hog Rider Executioner Fisherman
Poison
Bomber Goblin Curse Executioner Fisherman
Lightning
Executioner Fisherman
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Executioner Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Goblin Curse Rage Fisherman Hog Rider Executioner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Goblin Curse Rage

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Hog Rider Goblin Curse
Hog Rider
Rage Bomber Executioner
Goblin Curse
Goblin Machine Bomber Executioner
Rage
Hog Rider Goblin Machine
Executioner
Hog Rider Goblin Curse
Fisherman
Goblin Machine
Goblin Curse Rage

Defense Synergies 1 4

Skeletons
Fisherman Bomber Executioner
Bomber
Skeletons Fisherman
Hog Rider
Goblin Curse
Goblin Machine
Rage
Executioner
Skeletons
Fisherman
Skeletons Bomber
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Executioner
Skeletons Goblin Curse Executioner Fisherman
Fisherman Skeletons Bomber Goblin Curse Executioner
Skeletons Goblin Curse Fisherman
Bomber
Skeletons Bomber Executioner
Goblin Curse Executioner
Skeletons Goblin Curse Fisherman
Skeletons Bomber Fisherman
Goblin Curse Executioner Skeletons Bomber Fisherman
Executioner Goblin Curse
Skeletons Bomber Goblin Curse
Bomber Executioner Goblin Curse
Goblin Curse
Goblin Curse Fisherman
Skeletons Bomber Executioner Fisherman
Bomber Executioner Fisherman
Executioner Bomber Goblin Curse Fisherman
Goblin Curse Fisherman
Bomber Goblin Curse Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Bomber Executioner Fisherman
Skeletons Fisherman
Fisherman
Skeletons Goblin Curse Executioner Fisherman
Executioner Skeletons Goblin Curse
Skeletons
Goblin Curse Fisherman
Skeletons
Skeletons Goblin Curse
Skeletons Goblin Curse Executioner
Bomber Goblin Curse Executioner
Skeletons Bomber Executioner Fisherman
Executioner Bomber Goblin Curse
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Executioner Fisherman
Bomber Executioner Goblin Curse
Executioner Goblin Curse Goblin Machine
Bomber Executioner
Goblin Curse Executioner
Fisherman
Fisherman
Fisherman Goblin Machine
Goblin Curse Executioner
Executioner Fisherman
Fisherman
Fisherman
Bomber Executioner
Executioner
Bomber Fisherman
Bomber Executioner Fisherman Goblin Machine
Bomber Goblin Curse Goblin Machine
Fisherman
Goblin Curse Bomber Executioner Goblin Machine
Fisherman
Executioner Fisherman
Fisherman
Goblin Curse Fisherman
Goblin Curse Executioner
Bomber
Goblin Curse
Goblin Curse Executioner
Executioner
Bomber Executioner
Executioner
Executioner
Executioner

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