My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Bandit
Giant Snowball
Skeletons Cannon Hog Rider Princess
Zap
Skeletons Cannon Firecracker Princess Bandit
Barbarian Barrel
Skeletons Cannon Firecracker Heal Spirit Princess Bandit
The Log
Skeletons Cannon Firecracker Heal Spirit Hog Rider Princess Bandit
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker Heal Spirit Princess
Royal Delivery
Skeletons Firecracker Heal Spirit Hog Rider Princess Bandit
Fireball
Cannon Firecracker Hog Rider Princess Bandit
Poison
Cannon Firecracker Princess
Lightning
Cannon Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Cannon Firecracker Princess Bandit Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit The Log Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Princess Bandit
Heal Spirit
Hog Rider Bandit
Hog Rider
Firecracker The Log Heal Spirit Princess Bandit
The Log
Hog Rider Princess Bandit
Princess
Firecracker Hog Rider The Log
Bandit
Firecracker Heal Spirit Hog Rider The Log

Defense Synergies 3 12

Skeletons
Cannon Firecracker The Log Princess Bandit
Cannon
Skeletons The Log Firecracker Princess Bandit
Firecracker
The Log Skeletons Cannon Princess Bandit
Heal Spirit
Hog Rider
The Log
Cannon Firecracker Skeletons Princess Bandit
Princess
Skeletons Cannon Firecracker The Log Bandit
Bandit
Skeletons Cannon Firecracker The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker The Log Bandit
Cannon Skeletons Bandit
Cannon Skeletons Firecracker Bandit
Firecracker The Log Princess
The Log Skeletons Cannon Firecracker Bandit
Cannon Firecracker Princess
Cannon The Log Bandit
Cannon Skeletons Princess
Skeletons Cannon Firecracker Bandit
Skeletons Cannon Firecracker The Log Princess Bandit
Firecracker Princess
Cannon Skeletons The Log Bandit
Cannon Firecracker The Log Princess
Cannon Bandit
Cannon The Log Bandit
Skeletons Cannon Firecracker
Cannon Firecracker The Log Bandit
The Log Cannon Firecracker Princess Bandit
Cannon
Cannon Firecracker The Log Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bandit
Bandit Firecracker The Log
Bandit Skeletons The Log
The Log Bandit
Skeletons Cannon Bandit
Firecracker Skeletons Princess
Skeletons Bandit
Skeletons Firecracker The Log Bandit
Skeletons Cannon
The Log
Skeletons Cannon Bandit
Cannon Firecracker Princess
Skeletons Firecracker The Log
Cannon Firecracker The Log Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log Bandit
Firecracker The Log Princess Bandit
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Princess
Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker Bandit
Firecracker The Log Princess Bandit
Firecracker Princess
Firecracker The Log Princess Bandit
Firecracker Princess Bandit
Princess Firecracker The Log
Firecracker The Log Princess Bandit
Firecracker The Log Princess Bandit
Firecracker The Log Princess Bandit
Firecracker The Log Princess
The Log
Princess
The Log
The Log
Firecracker The Log Princess
Firecracker The Log Princess Bandit
The Log Princess Bandit
Firecracker The Log Bandit
Firecracker Princess
Firecracker
The Log Bandit
Firecracker Princess
Firecracker The Log Princess
Princess Bandit
Firecracker Princess
The Log
Firecracker Princess
The Log Firecracker Princess
Firecracker
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Princess Bandit
Firecracker

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