My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Hogs Wall Breakers
Giant Snowball
Skeletons Cannon Goblin Gang Royal Hogs Wall Breakers
Zap
Skeletons Cannon Goblin Gang Royal Hogs Wall Breakers
Barbarian Barrel
Skeletons Cannon Goblin Gang Royal Hogs Wall Breakers
The Log
Skeletons Cannon Goblin Gang Royal Hogs Wall Breakers
Earthquake
Skeletons Cannon Goblin Gang Royal Hogs
Arrows
Skeletons Goblin Gang Royal Hogs Wall Breakers
Royal Delivery
Skeletons Goblin Gang Royal Hogs Wall Breakers Mother Witch
Fireball
Cannon Goblin Gang Royal Hogs Wall Breakers Mother Witch
Poison
Cannon Goblin Gang Royal Hogs Mother Witch
Lightning
Cannon Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Rage Cannon Goblin Gang Earthquake Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers Rage Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Goblin Gang
Royal Hogs
Earthquake
Royal Hogs Wall Breakers Mother Witch
Royal Hogs
Earthquake Mother Witch Goblin Gang
Wall Breakers
Earthquake
Rage
Mother Witch
Mother Witch
Royal Hogs Earthquake Rage

Defense Synergies 1 4

Skeletons
Cannon Earthquake
Cannon
Skeletons Goblin Gang Earthquake Mother Witch
Goblin Gang
Cannon
Earthquake
Skeletons Cannon
Royal Hogs
Wall Breakers
Rage
Mother Witch
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon
Skeletons Cannon Goblin Gang
Cannon Goblin Gang Skeletons
Cannon Skeletons Goblin Gang
Earthquake
Goblin Gang Skeletons Cannon Earthquake Mother Witch
Cannon Goblin Gang
Earthquake Cannon
Cannon Skeletons Goblin Gang
Goblin Gang Skeletons Cannon
Goblin Gang Mother Witch Skeletons Cannon Earthquake
Goblin Gang
Cannon Skeletons Goblin Gang Earthquake
Cannon Goblin Gang Earthquake
Cannon Goblin Gang
Cannon Goblin Gang
Skeletons Cannon Goblin Gang
Cannon Goblin Gang
Earthquake Cannon Mother Witch
Cannon
Goblin Gang Cannon Earthquake Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Goblin Gang
Goblin Gang Skeletons
Goblin Gang
Skeletons Cannon Goblin Gang
Mother Witch Skeletons Goblin Gang
Goblin Gang Skeletons
Skeletons
Skeletons Cannon Goblin Gang
Skeletons Cannon Goblin Gang
Cannon
Goblin Gang Skeletons
Cannon Earthquake Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Earthquake
Mother Witch
Earthquake
Earthquake
Goblin Gang
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Mother Witch
Earthquake
Earthquake
Earthquake Mother Witch
Earthquake
Mother Witch
Earthquake
Earthquake
Earthquake Goblin Gang
Goblin Gang
Earthquake
Goblin Gang

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