My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Suspicious Bush Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Wall Breakers Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Fire Spirit Cannon Dart Goblin Wall Breakers Princess
Zap
Skeletons Fire Spirit Cannon Dart Goblin Wall Breakers Princess
Barbarian Barrel
Skeletons Fire Spirit Knight Cannon Dart Goblin Wall Breakers Princess
The Log
Skeletons Fire Spirit Cannon Suspicious Bush Dart Goblin Wall Breakers Princess
Earthquake
Skeletons Cannon
Arrows
Skeletons Fire Spirit Suspicious Bush Dart Goblin Wall Breakers Princess
Royal Delivery
Skeletons Fire Spirit Knight Dart Goblin Wall Breakers Princess
Fireball
Cannon Suspicious Bush Dart Goblin Wall Breakers Princess
Poison
Cannon Suspicious Bush Dart Goblin Princess
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Suspicious Bush Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Suspicious Bush Wall Breakers Knight Cannon Dart Goblin Princess

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Suspicious Bush Wall Breakers

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Wall Breakers
Knight
Dart Goblin Wall Breakers Princess Fire Spirit
Cannon
Suspicious Bush
Dart Goblin
Knight Wall Breakers Princess
Wall Breakers
Knight Fire Spirit Dart Goblin Princess
Princess
Knight Dart Goblin Wall Breakers

Defense Synergies 6 6

Skeletons
Cannon Dart Goblin Fire Spirit Knight Princess
Fire Spirit
Knight Skeletons
Knight
Fire Spirit Cannon Dart Goblin Princess Skeletons
Cannon
Skeletons Knight Dart Goblin Princess
Suspicious Bush
Dart Goblin
Skeletons Knight Cannon Princess
Wall Breakers
Princess
Knight Skeletons Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin
Skeletons Knight Cannon Dart Goblin
Cannon Skeletons Fire Spirit Knight Dart Goblin
Cannon Skeletons Knight Dart Goblin
Princess
Skeletons Fire Spirit Cannon Dart Goblin
Dart Goblin Fire Spirit Cannon Princess
Cannon Dart Goblin
Cannon Skeletons Princess
Knight Skeletons Fire Spirit Cannon Dart Goblin
Dart Goblin Skeletons Knight Cannon Princess
Dart Goblin Princess
Cannon Skeletons Fire Spirit Knight
Fire Spirit Cannon Dart Goblin Princess
Knight Cannon
Cannon
Skeletons Knight Cannon
Fire Spirit Cannon Knight Dart Goblin
Fire Spirit Knight Cannon Dart Goblin Princess
Cannon Dart Goblin
Fire Spirit Knight Cannon Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight
Skeletons Knight
Knight
Skeletons Knight Cannon
Fire Spirit Skeletons Dart Goblin Princess
Skeletons Knight Dart Goblin
Knight
Skeletons Knight
Skeletons Cannon Dart Goblin
Knight Dart Goblin
Skeletons Knight Cannon
Cannon Dart Goblin Princess
Skeletons Knight Dart Goblin
Cannon Dart Goblin Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Dart Goblin
Dart Goblin Princess
Dart Goblin
Knight Dart Goblin
Fire Spirit
Fire Spirit Dart Goblin Princess
Fire Spirit Dart Goblin Princess
Fire Spirit Dart Goblin Princess
Dart Goblin
Fire Spirit
Knight Dart Goblin Princess
Fire Spirit Dart Goblin Princess
Fire Spirit Knight Dart Goblin Princess
Dart Goblin Princess
Princess Dart Goblin
Dart Goblin Princess
Dart Goblin Princess
Fire Spirit Dart Goblin Princess
Fire Spirit Dart Goblin Princess
Princess
Fire Spirit Princess
Dart Goblin Princess
Princess
Dart Goblin
Fire Spirit Dart Goblin Princess
Dart Goblin
Dart Goblin
Princess
Princess
Fire Spirit Dart Goblin Princess
Fire Spirit Dart Goblin Princess
Knight Dart Goblin Princess
Dart Goblin Princess
Dart Goblin
Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess
Dart Goblin

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