My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tombstone Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Guards
Giant Snowball
Skeletons Spear Goblins Cannon Goblin Gang Tombstone Guards
Zap
Skeletons Spear Goblins Cannon Goblin Gang Tombstone Guards
Barbarian Barrel
Skeletons Spear Goblins Cannon Goblin Gang Tombstone Guards
The Log
Skeletons Spear Goblins Cannon Goblin Gang Tombstone Guards
Earthquake
Skeletons Spear Goblins Cannon Goblin Gang Tombstone Guards
Arrows
Skeletons Spear Goblins Goblin Gang Tombstone Guards
Royal Delivery
Skeletons Spear Goblins Goblin Gang Guards Mother Witch
Fireball
Cannon Goblin Gang Tombstone Mother Witch
Poison
Spear Goblins Cannon Goblin Gang Tombstone Guards Mother Witch
Lightning
Cannon Tombstone Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Tombstone Guards Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Cannon Goblin Gang Tombstone Guards Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Cannon

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang
Arrows
Mother Witch
Cannon
Goblin Gang
Spear Goblins
Tombstone
Guards
Mother Witch
Arrows

Defense Synergies 1 18

Skeletons
Cannon Spear Goblins Tombstone
Spear Goblins
Skeletons Arrows Cannon Goblin Gang Tombstone Guards
Arrows
Spear Goblins Cannon Tombstone Mother Witch
Cannon
Skeletons Spear Goblins Arrows Goblin Gang Guards Mother Witch
Goblin Gang
Spear Goblins Cannon Tombstone Guards
Tombstone
Skeletons Spear Goblins Arrows Goblin Gang Guards Mother Witch
Guards
Spear Goblins Cannon Goblin Gang Tombstone Mother Witch
Mother Witch
Arrows Cannon Tombstone Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Tombstone
Skeletons Cannon Goblin Gang Tombstone
Cannon Goblin Gang Skeletons Tombstone
Cannon Skeletons Goblin Gang Tombstone Guards
Arrows Tombstone
Arrows Goblin Gang Skeletons Spear Goblins Cannon Guards Mother Witch
Spear Goblins Arrows Cannon Goblin Gang Tombstone
Arrows Cannon
Cannon Skeletons Goblin Gang Tombstone
Goblin Gang Guards Skeletons Spear Goblins Cannon
Goblin Gang Guards Mother Witch Skeletons Spear Goblins Arrows Cannon Tombstone
Arrows Spear Goblins Goblin Gang
Cannon Tombstone Skeletons Goblin Gang Guards
Arrows Cannon Goblin Gang Tombstone Guards
Cannon Goblin Gang Tombstone
Cannon Goblin Gang
Skeletons Arrows Cannon Goblin Gang Tombstone
Arrows Cannon Tombstone Spear Goblins Goblin Gang Guards
Arrows Spear Goblins Cannon Tombstone Guards Mother Witch
Cannon
Goblin Gang Spear Goblins Arrows Cannon Guards Mother Witch
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeletons Spear Goblins Tombstone
Arrows Goblin Gang
Goblin Gang Tombstone Guards Skeletons Spear Goblins
Goblin Gang Guards
Skeletons Cannon Goblin Gang Tombstone Guards
Arrows Mother Witch Skeletons Goblin Gang
Goblin Gang Guards Skeletons Spear Goblins Tombstone
Skeletons Spear Goblins Tombstone
Skeletons Cannon Goblin Gang Tombstone Guards
Tombstone Guards
Arrows Guards
Skeletons Cannon Goblin Gang Tombstone Guards
Cannon
Goblin Gang Tombstone Guards Skeletons Spear Goblins
Arrows Cannon Mother Witch
Arrows Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Arrows
Arrows Mother Witch Spear Goblins
Arrows
Arrows
Arrows
Goblin Gang Guards
Arrows
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows
Arrows Mother Witch
Guards
Arrows
Arrows
Arrows
Spear Goblins Goblin Gang Tombstone Guards
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Goblin Gang Guards

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