My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Cannon Goblin Gang Hog Rider
Zap
Skeletons Cannon Goblin Gang
Barbarian Barrel
Skeletons Cannon Goblin Gang Executioner
The Log
Skeletons Cannon Goblin Gang Hog Rider
Earthquake
Skeletons Cannon Goblin Gang Hog Rider
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Hog Rider Executioner
Fireball
Cannon Goblin Gang Hog Rider Executioner
Poison
Cannon Goblin Gang Executioner
Lightning
Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Goblin Gang Tornado Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Goblin Gang
Hog Rider
Hog Rider
Goblin Gang The Log Tornado Executioner Mega Knight
Tornado
Executioner Hog Rider The Log Mega Knight
Executioner
Tornado Hog Rider The Log Mega Knight
The Log
Hog Rider Tornado Executioner Mega Knight
Mega Knight
Hog Rider Tornado Executioner The Log

Defense Synergies 3 10

Skeletons
Cannon Tornado Executioner The Log
Cannon
Skeletons The Log Goblin Gang
Goblin Gang
Cannon The Log
Hog Rider
Tornado
Executioner Skeletons The Log Mega Knight
Executioner
Tornado Skeletons The Log Mega Knight
The Log
Cannon Skeletons Goblin Gang Tornado Executioner Mega Knight
Mega Knight
Tornado Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner The Log
Skeletons Cannon Goblin Gang Executioner The Log Mega Knight
Cannon Goblin Gang Tornado Mega Knight Skeletons Executioner
Cannon Skeletons Goblin Gang Mega Knight
Tornado The Log Mega Knight
Goblin Gang Tornado The Log Skeletons Cannon Executioner Mega Knight
Tornado Cannon Goblin Gang Executioner
Cannon The Log Mega Knight
Cannon Skeletons Goblin Gang Tornado
Goblin Gang Tornado Skeletons Cannon Mega Knight
Goblin Gang Executioner Skeletons Cannon Tornado The Log Mega Knight
Executioner Goblin Gang Tornado
Cannon Mega Knight Skeletons Goblin Gang The Log
Executioner Mega Knight Cannon Goblin Gang Tornado The Log
Cannon Goblin Gang Mega Knight
Tornado Cannon Goblin Gang The Log Mega Knight
Mega Knight Skeletons Cannon Goblin Gang Tornado Executioner
Cannon Mega Knight Goblin Gang Tornado Executioner The Log
Tornado Executioner The Log Cannon Mega Knight
Cannon Tornado
Goblin Gang Mega Knight Cannon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons
Goblin Gang Executioner The Log Mega Knight
Goblin Gang Mega Knight Skeletons The Log
Goblin Gang Mega Knight Tornado The Log
Skeletons Cannon Goblin Gang Executioner Mega Knight
Executioner Skeletons Goblin Gang Tornado
Goblin Gang Skeletons
Mega Knight
Mega Knight Skeletons Tornado The Log
Skeletons Cannon Goblin Gang
Mega Knight
Mega Knight Tornado The Log
Mega Knight Skeletons Cannon Goblin Gang Executioner
Cannon Executioner Mega Knight
Goblin Gang Skeletons Tornado Executioner The Log
Executioner Mega Knight Cannon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log
The Log
The Log
Executioner The Log Mega Knight
Executioner Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Goblin Gang Tornado
Tornado The Log
Tornado Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log Mega Knight
Tornado
Executioner The Log Mega Knight
Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Executioner Mega Knight
The Log Tornado Executioner
Tornado The Log Mega Knight
Tornado The Log
Tornado Executioner
The Log Mega Knight
Mega Knight
The Log
Goblin Gang
Tornado Executioner
The Log
Goblin Gang Executioner Mega Knight
The Log Executioner
Tornado
Executioner Mega Knight
Goblin Gang Tornado The Log
Tornado Executioner
Tornado Executioner The Log Mega Knight
Mega Knight

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