My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Witch Prince Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Cannon Baby Dragon Witch Lumberjack
Zap
Skeletons Cannon Witch Prince
Barbarian Barrel
Skeletons Cannon Witch Lumberjack
The Log
Skeletons Cannon Witch Prince Lumberjack
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Baby Dragon Witch Prince Lumberjack
Fireball
Cannon Baby Dragon Witch Lumberjack
Poison
Cannon Witch
Lightning
Cannon Baby Dragon Witch Prince Lumberjack Goblinstein
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Baby Dragon Lumberjack Witch Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Cannon Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Baby Dragon
Witch Prince Lumberjack
Witch
Baby Dragon Prince Lumberjack
Prince
Baby Dragon Witch The Log Lumberjack
The Log
Prince Lumberjack
Lumberjack
Baby Dragon Witch Prince The Log
Goblinstein

Defense Synergies 3 17

Skeletons
Cannon Baby Dragon Witch Prince The Log Lumberjack
Cannon
Skeletons The Log Baby Dragon Witch Prince Lumberjack
Baby Dragon
Skeletons Cannon Witch Prince The Log Lumberjack
Witch
Skeletons Cannon Baby Dragon Prince The Log Lumberjack
Prince
The Log Skeletons Cannon Baby Dragon Witch
The Log
Cannon Prince Skeletons Baby Dragon Witch Lumberjack
Lumberjack
Skeletons Cannon Baby Dragon Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Baby Dragon The Log
Lumberjack Skeletons Cannon Witch Prince The Log
Cannon Witch Prince Lumberjack Skeletons
Cannon Witch Prince Lumberjack Skeletons
Prince The Log Lumberjack
The Log Skeletons Cannon Baby Dragon Lumberjack
Cannon Baby Dragon Witch
Cannon Baby Dragon The Log
Cannon Witch Skeletons Prince Lumberjack
Skeletons Cannon Prince Lumberjack
Witch Skeletons Cannon Baby Dragon The Log Lumberjack
Baby Dragon Witch
Cannon Prince Lumberjack Skeletons Witch The Log
Cannon Baby Dragon Witch Prince The Log Lumberjack
Cannon Prince Lumberjack
Cannon Prince The Log Lumberjack Goblinstein
Skeletons Cannon Witch Prince Lumberjack
Cannon Baby Dragon Witch Prince The Log Lumberjack
Baby Dragon Witch The Log Cannon Lumberjack
Cannon Prince Lumberjack
Cannon Baby Dragon Witch Prince The Log Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Witch Prince
Baby Dragon Prince The Log Lumberjack
Lumberjack Skeletons Witch Prince The Log
Prince Lumberjack The Log
Skeletons Cannon Witch Prince Lumberjack
Goblinstein Skeletons Baby Dragon Witch
Prince Skeletons Witch Lumberjack
Prince Lumberjack
Goblinstein Skeletons Baby Dragon Witch Prince The Log
Witch Skeletons Cannon
Witch Prince Lumberjack
Prince The Log
Prince Skeletons Cannon Witch Lumberjack
Cannon Baby Dragon Witch
Witch Skeletons Baby Dragon Prince The Log Lumberjack Goblinstein
Cannon Baby Dragon Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Prince The Log
Baby Dragon The Log Goblinstein
Goblinstein Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Prince Lumberjack
Prince The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon Prince The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Prince The Log
Baby Dragon Witch The Log
Baby Dragon Prince The Log
Prince The Log
Baby Dragon The Log
The Log Baby Dragon Witch Goblinstein
Witch
The Log Baby Dragon Witch
Baby Dragon Witch Prince The Log
Baby Dragon The Log
Baby Dragon Witch
Witch Goblinstein
The Log
Prince
The Log
Witch Prince Goblinstein
Baby Dragon Witch
The Log
Baby Dragon Prince Lumberjack
The Log Baby Dragon
Prince
Baby Dragon Witch The Log
Witch
Baby Dragon Witch Prince The Log
Prince

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