My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Cannon Cart Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Guards Cannon Cart
Giant Snowball
Skeletons Skeleton Barrel Guards
Zap
Skeletons Skeleton Barrel Guards Cannon Cart
Barbarian Barrel
Skeletons Skeleton Barrel Guards Cannon Cart
The Log
Skeletons Skeleton Barrel Guards Cannon Cart
Earthquake
Skeletons Guards
Arrows
Skeletons Skeleton Barrel Guards
Royal Delivery
Skeletons Skeleton Barrel Guards Cannon Cart Mother Witch
Fireball
Skeleton Barrel Cannon Cart Mother Witch
Poison
Skeleton Barrel Guards Mother Witch
Lightning
Cannon Cart Mother Witch Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Tornado Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Barrel Guards Tornado Mother Witch Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Skeleton Barrel Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Skeleton Barrel Cannon Cart Mother Witch
Skeleton Barrel
Arrows Guards Tornado Cannon Cart
Guards
Skeleton Barrel
Tornado
Skeleton Barrel Cannon Cart
Cannon Cart
Arrows Skeleton Barrel Tornado Mother Witch
Mother Witch
Arrows Cannon Cart
Goblinstein

Defense Synergies 0 9

Skeletons
Tornado Cannon Cart
Arrows
Tornado Cannon Cart Mother Witch
Skeleton Barrel
Guards
Cannon Cart Mother Witch
Tornado
Skeletons Arrows Cannon Cart Mother Witch
Cannon Cart
Skeletons Arrows Guards Tornado
Mother Witch
Arrows Guards Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel
Skeletons Cannon Cart
Tornado Skeletons Cannon Cart
Skeletons Guards Cannon Cart
Arrows Tornado
Arrows Tornado Skeletons Guards Cannon Cart Mother Witch
Tornado Arrows
Arrows Skeleton Barrel Cannon Cart
Skeletons Tornado
Guards Tornado Skeletons Cannon Cart
Guards Mother Witch Skeletons Arrows Tornado Cannon Cart
Arrows Tornado
Skeletons Guards Cannon Cart
Arrows Guards Tornado Cannon Cart
Cannon Cart
Tornado
Skeletons Arrows Tornado Cannon Cart
Arrows Guards Tornado Cannon Cart
Arrows Tornado Guards Cannon Cart Mother Witch
Tornado Cannon Cart
Arrows Guards Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Cannon Cart
Arrows Skeleton Barrel Cannon Cart
Guards Skeletons Cannon Cart
Guards Tornado Cannon Cart
Skeletons Guards Cannon Cart
Arrows Mother Witch Skeletons Skeleton Barrel Tornado
Guards Skeletons Cannon Cart
Cannon Cart
Skeletons Tornado Cannon Cart
Skeletons Guards
Guards Cannon Cart
Arrows Guards Tornado
Cannon Cart Skeletons Guards
Cannon Cart
Guards Skeletons Tornado Cannon Cart
Arrows Cannon Cart Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards
Arrows Skeleton Barrel Tornado
Arrows Skeleton Barrel Cannon Cart
Cannon Cart Arrows Skeleton Barrel Guards
Arrows
Arrows Mother Witch Skeleton Barrel Tornado
Arrows Tornado
Arrows Skeleton Barrel Tornado
Arrows Skeleton Barrel Tornado
Guards Tornado
Arrows Skeleton Barrel Tornado Cannon Cart
Arrows Tornado
Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Cannon Cart
Arrows Tornado
Arrows Skeleton Barrel
Arrows Skeleton Barrel Tornado Mother Witch
Arrows Tornado
Tornado
Arrows Skeleton Barrel Cannon Cart
Arrows Tornado Mother Witch
Arrows Skeleton Barrel Tornado
Arrows Skeleton Barrel Tornado
Arrows Skeleton Barrel Tornado
Arrows Tornado Mother Witch
Skeleton Barrel Guards
Arrows
Arrows
Arrows
Skeleton Barrel Guards Cannon Cart
Arrows Tornado
Arrows
Cannon Cart
Arrows Skeleton Barrel
Arrows Tornado
Cannon Cart
Guards Tornado
Tornado
Skeleton Barrel Tornado Cannon Cart
Cannon Cart

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