My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Dark Prince Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Dark Prince
Giant Snowball
Skeletons Clone Baby Dragon Witch
Zap
Skeletons Inferno Tower Clone Dark Prince Witch X-Bow
Barbarian Barrel
Skeletons Inferno Tower Clone Dark Prince Witch X-Bow
The Log
Skeletons Clone Dark Prince Witch X-Bow
Earthquake
Skeletons Inferno Tower Clone Witch X-Bow
Arrows
Skeletons Clone Witch
Royal Delivery
Skeletons Clone Baby Dragon Dark Prince Witch
Fireball
Inferno Tower Clone Baby Dragon Witch X-Bow
Poison
Inferno Tower Clone Witch X-Bow
Lightning
Inferno Tower Baby Dragon Dark Prince Witch X-Bow
Rocket
Inferno Tower Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Baby Dragon Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Clone Baby Dragon Dark Prince Poison Inferno Tower Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Clone Baby Dragon Dark Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Inferno Tower
Clone
Baby Dragon Witch
Baby Dragon
Clone Dark Prince Poison Witch
Dark Prince
Baby Dragon Poison Witch X-Bow
Poison
Baby Dragon Dark Prince
Witch
Clone Baby Dragon Dark Prince
X-Bow
Dark Prince

Defense Synergies 1 13

Skeletons
X-Bow Inferno Tower Baby Dragon Dark Prince Poison Witch
Inferno Tower
Skeletons Baby Dragon Dark Prince Poison X-Bow
Clone
Baby Dragon
Skeletons Inferno Tower Dark Prince Witch
Dark Prince
Skeletons Inferno Tower Baby Dragon Poison Witch
Poison
Skeletons Inferno Tower Dark Prince
Witch
Skeletons Baby Dragon Dark Prince
X-Bow
Skeletons Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon X-Bow
Inferno Tower Skeletons Dark Prince Witch X-Bow
Inferno Tower Witch Skeletons Dark Prince
Inferno Tower Witch Skeletons Dark Prince
Dark Prince Poison X-Bow
Skeletons Baby Dragon Dark Prince X-Bow
Inferno Tower Baby Dragon Poison Witch X-Bow
Inferno Tower Baby Dragon Poison X-Bow
Inferno Tower Witch Skeletons X-Bow
Skeletons Inferno Tower Dark Prince
Poison Witch Skeletons Baby Dragon Dark Prince X-Bow
Inferno Tower Baby Dragon Poison Witch
Inferno Tower Skeletons Dark Prince Witch X-Bow
Baby Dragon Dark Prince Poison Witch X-Bow
Inferno Tower X-Bow
Inferno Tower X-Bow
Skeletons Inferno Tower Dark Prince Poison Witch X-Bow
Baby Dragon Dark Prince Witch X-Bow
Baby Dragon Poison Witch Dark Prince
Inferno Tower
Dark Prince Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Dark Prince Witch X-Bow
Poison Baby Dragon X-Bow
Skeletons Inferno Tower Dark Prince Witch
Dark Prince Inferno Tower X-Bow
Inferno Tower Skeletons Dark Prince Witch
Poison Skeletons Baby Dragon Witch
Dark Prince Skeletons Inferno Tower Witch
Inferno Tower Dark Prince
Skeletons Inferno Tower Baby Dragon Dark Prince Poison Witch X-Bow
Inferno Tower Witch Skeletons
Inferno Tower Dark Prince Witch
Dark Prince Poison
Dark Prince Skeletons Inferno Tower Witch
Baby Dragon Witch
Inferno Tower Witch Skeletons Baby Dragon Dark Prince Poison X-Bow
Poison Inferno Tower Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon X-Bow
Poison Baby Dragon X-Bow
Baby Dragon Poison X-Bow
Dark Prince Poison
Poison Baby Dragon Dark Prince
Poison Baby Dragon Witch
Baby Dragon Poison Witch
Poison X-Bow Baby Dragon
Poison X-Bow
Poison X-Bow
Poison Dark Prince X-Bow
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison X-Bow
Baby Dragon Poison X-Bow
X-Bow Baby Dragon Poison Witch
Baby Dragon Poison X-Bow
Poison
Baby Dragon Dark Prince Poison X-Bow
Baby Dragon Poison Witch X-Bow
Baby Dragon Poison X-Bow
Poison
X-Bow
Baby Dragon Poison X-Bow
Poison Baby Dragon Dark Prince Witch
Witch
Poison X-Bow Baby Dragon Witch
Baby Dragon Poison Witch X-Bow
Poison Baby Dragon X-Bow
Poison Baby Dragon Witch X-Bow
Poison Witch
Poison X-Bow
Poison
Poison
Dark Prince Witch X-Bow
Poison Baby Dragon Witch
Poison Baby Dragon Dark Prince
Baby Dragon Poison
Poison
Dark Prince
Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Dark Prince Witch X-Bow

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