My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Curse Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Cannon Hog Rider Lumberjack
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Wizard Giant Skeleton Lumberjack
The Log
Skeletons Cannon Hog Rider Giant Skeleton Lumberjack
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Wizard Giant Skeleton Lumberjack
Fireball
Cannon Hog Rider Wizard Lumberjack
Poison
Cannon Wizard
Lightning
Cannon Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Cannon Fireball Hog Rider Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Cannon Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Hog Rider Giant Skeleton Lumberjack
Cannon
Fireball
Zap Hog Rider
Hog Rider
Zap Fireball Wizard Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Zap Hog Rider Wizard Lumberjack
Lumberjack
Zap Hog Rider Wizard Giant Skeleton

Defense Synergies 3 13

Skeletons
Cannon Zap Wizard Giant Skeleton Lumberjack
Zap
Cannon Fireball Skeletons Giant Skeleton Lumberjack
Cannon
Skeletons Zap Fireball Wizard Lumberjack
Fireball
Zap Cannon Lumberjack
Hog Rider
Wizard
Skeletons Cannon Giant Skeleton Lumberjack
Giant Skeleton
Skeletons Zap Wizard Lumberjack
Lumberjack
Skeletons Zap Cannon Fireball Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Wizard
Lumberjack Skeletons Zap Cannon
Cannon Lumberjack Skeletons Giant Skeleton
Cannon Lumberjack Skeletons
Fireball Giant Skeleton Lumberjack
Fireball Skeletons Zap Cannon Lumberjack
Zap Cannon Fireball Wizard
Zap Cannon Fireball Giant Skeleton
Cannon Skeletons Lumberjack
Skeletons Cannon Giant Skeleton Lumberjack
Skeletons Zap Cannon Fireball Wizard Giant Skeleton Lumberjack
Zap Fireball Wizard
Cannon Lumberjack Skeletons Zap Fireball Wizard Giant Skeleton
Fireball Wizard Zap Cannon Lumberjack
Cannon Lumberjack
Zap Cannon Fireball Lumberjack
Wizard Skeletons Cannon Fireball Lumberjack
Cannon Fireball Zap Wizard Lumberjack
Zap Wizard Cannon Fireball Giant Skeleton Lumberjack
Cannon Lumberjack
Wizard Cannon Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Fireball Giant Skeleton
Fireball Zap Wizard Lumberjack
Giant Skeleton Lumberjack Skeletons Zap
Giant Skeleton Lumberjack Zap Fireball
Giant Skeleton Skeletons Cannon Lumberjack
Fireball Wizard Skeletons Zap
Skeletons Fireball Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Skeletons Fireball
Skeletons Cannon
Giant Skeleton Lumberjack
Zap Fireball Giant Skeleton
Giant Skeleton Skeletons Cannon Fireball Wizard Lumberjack
Wizard Cannon Fireball
Skeletons Zap Fireball Giant Skeleton Lumberjack
Zap Cannon Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton

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