My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Executioner P.E.K.K.A Electro Giant Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Bandit
Barbarian Barrel
Skeletons Firecracker Executioner Bandit
The Log
Skeletons Firecracker Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Executioner P.E.K.K.A Bandit
Fireball
Firecracker Executioner Bandit
Poison
Firecracker Executioner
Lightning
Executioner Bandit Archer Queen
Rocket
Executioner Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Bandit Fireball Executioner Archer Queen P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Bandit Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
P.E.K.K.A Bandit
Fireball
Archer Queen
Executioner
P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Executioner Archer Queen
Electro Giant
Archer Queen
Bandit
Firecracker Executioner
Archer Queen
Fireball P.E.K.K.A Electro Giant

Defense Synergies 0 9

Skeletons
Firecracker Executioner P.E.K.K.A Bandit Archer Queen
Firecracker
Skeletons P.E.K.K.A Bandit
Fireball
Bandit
Executioner
Skeletons Bandit
P.E.K.K.A
Skeletons Firecracker
Electro Giant
Bandit
Skeletons Firecracker Fireball Executioner
Archer Queen
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Executioner
P.E.K.K.A Skeletons Firecracker Executioner Bandit
P.E.K.K.A Skeletons Executioner Bandit
P.E.K.K.A Skeletons Firecracker Bandit
Firecracker Fireball P.E.K.K.A
Fireball Skeletons Firecracker Executioner Bandit
Firecracker Fireball Executioner
Fireball P.E.K.K.A Electro Giant Bandit
P.E.K.K.A Skeletons Archer Queen
Skeletons Firecracker Bandit
Executioner Skeletons Firecracker Fireball Electro Giant Bandit
Executioner Firecracker Fireball
P.E.K.K.A Skeletons Fireball Bandit
Fireball Executioner Firecracker P.E.K.K.A
P.E.K.K.A Bandit
Fireball P.E.K.K.A Electro Giant Bandit
Skeletons Firecracker Fireball Executioner P.E.K.K.A
Fireball Firecracker Executioner Bandit
Executioner Firecracker Fireball Bandit
P.E.K.K.A
Firecracker Fireball Executioner P.E.K.K.A Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A Electro Giant Bandit
Fireball Bandit Firecracker Executioner
P.E.K.K.A Bandit Skeletons
P.E.K.K.A Fireball Bandit
P.E.K.K.A Skeletons Executioner Bandit
Firecracker Fireball Executioner Electro Giant Skeletons
P.E.K.K.A Skeletons Fireball Bandit
P.E.K.K.A
P.E.K.K.A Skeletons Firecracker Fireball Bandit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Fireball Electro Giant Archer Queen
P.E.K.K.A Skeletons Fireball Executioner Bandit
Firecracker Fireball Executioner Electro Giant
Electro Giant Skeletons Firecracker Fireball Executioner P.E.K.K.A Archer Queen
Executioner Firecracker Fireball P.E.K.K.A Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Executioner Bandit
Fireball Bandit
Firecracker Fireball
Fireball Executioner Firecracker
Firecracker Fireball Executioner Electro Giant
Firecracker Executioner
Fireball Firecracker Executioner
Fireball Firecracker Bandit
Fireball
Firecracker Fireball Bandit
Fireball Firecracker Executioner Archer Queen
Firecracker Fireball Executioner Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Executioner Bandit
Firecracker Fireball Executioner Bandit
Fireball
Firecracker Fireball Executioner Bandit
Firecracker Fireball Electro Giant
Fireball
Fireball
Fireball
Firecracker Electro Giant Fireball Executioner
Firecracker Fireball Executioner Bandit
Fireball Bandit
Fireball Firecracker Bandit
Firecracker Fireball Executioner Electro Giant
Firecracker Fireball Electro Giant
Fireball
Fireball Bandit
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball Bandit
Fireball Firecracker Executioner Archer Queen
Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Fireball Electro Giant Archer Queen
Firecracker Executioner P.E.K.K.A Archer Queen
Electro Giant Firecracker Fireball Archer Queen
Firecracker Fireball Executioner Archer Queen
Firecracker Fireball Executioner Electro Giant Bandit Archer Queen

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