My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker Inferno Tower
Barbarian Barrel
Skeletons Firecracker Valkyrie Inferno Tower
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Valkyrie Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Bats Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Firecracker Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Zap Firecracker
Zap
Arrows Firecracker Hog Rider Bats Valkyrie
Arrows
Zap Hog Rider
Firecracker
Zap Hog Rider Bats Valkyrie
Valkyrie
Bats Hog Rider Zap Firecracker
Hog Rider
Bats Zap Arrows Firecracker Valkyrie
Inferno Tower

Defense Synergies 1 16

Skeletons
Bats Zap Firecracker Inferno Tower
Bats
Skeletons Zap Firecracker Valkyrie Inferno Tower
Zap
Skeletons Bats Arrows Firecracker Valkyrie Inferno Tower
Arrows
Zap Valkyrie Inferno Tower
Firecracker
Valkyrie Skeletons Bats Zap Inferno Tower
Valkyrie
Firecracker Bats Zap Arrows Inferno Tower
Hog Rider
Inferno Tower
Skeletons Bats Zap Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Inferno Tower
Inferno Tower Skeletons Bats Zap Firecracker Valkyrie
Inferno Tower Skeletons Bats Valkyrie
Inferno Tower Skeletons Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Skeletons Bats Zap Firecracker Valkyrie
Bats Inferno Tower Zap Arrows Firecracker
Zap Arrows Valkyrie Inferno Tower
Inferno Tower Skeletons
Skeletons Firecracker Valkyrie Inferno Tower
Bats Valkyrie Skeletons Zap Arrows Firecracker
Arrows Inferno Tower Bats Zap Firecracker
Inferno Tower Skeletons Bats Zap Valkyrie
Valkyrie Bats Zap Arrows Firecracker
Inferno Tower
Inferno Tower Zap
Skeletons Bats Arrows Firecracker Valkyrie Inferno Tower
Arrows Bats Zap Firecracker Valkyrie
Zap Arrows Valkyrie Bats Firecracker
Inferno Tower
Valkyrie Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Inferno Tower
Zap Arrows Firecracker Valkyrie
Skeletons Bats Zap Valkyrie Inferno Tower
Valkyrie Bats Zap Inferno Tower
Inferno Tower Skeletons Valkyrie
Arrows Firecracker Skeletons Bats Zap
Skeletons Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Skeletons Bats Firecracker Valkyrie Inferno Tower
Inferno Tower Skeletons
Bats Valkyrie Inferno Tower
Zap Arrows Valkyrie
Skeletons Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Skeletons Bats Zap Firecracker Valkyrie
Bats Arrows Valkyrie Zap Firecracker Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker

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