My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elite Barbarians Giant Skeleton
Giant Snowball
Skeletons Goblin Gang Dart Goblin
Zap
Skeletons Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Skeletons Knight Goblin Gang Firecracker Elite Barbarians Dart Goblin Giant Skeleton
The Log
Skeletons Goblin Gang Firecracker Elite Barbarians Dart Goblin Giant Skeleton
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker Dart Goblin
Royal Delivery
Skeletons Knight Goblin Gang Firecracker Elite Barbarians Dart Goblin Giant Skeleton
Fireball
Goblin Gang Firecracker Elite Barbarians Dart Goblin
Poison
Goblin Gang Firecracker Dart Goblin
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Gang Firecracker Dart Goblin Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Firecracker Dart Goblin Elite Barbarians The Log
Goblin Gang
Knight Firecracker Dart Goblin Giant Skeleton
Firecracker
Knight Goblin Gang Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians
Knight Firecracker Dart Goblin The Log
Dart Goblin
Knight Goblin Gang Firecracker Elite Barbarians Giant Skeleton The Log
Giant Skeleton
Goblin Gang Firecracker Dart Goblin The Log
The Log
Knight Elite Barbarians Dart Goblin Giant Skeleton

Defense Synergies 5 17

Skeletons
Dart Goblin Knight Firecracker Elite Barbarians Giant Skeleton The Log
Knight
Goblin Gang Firecracker Dart Goblin Skeletons The Log
Goblin Gang
Knight Firecracker Dart Goblin Giant Skeleton The Log
Firecracker
Knight The Log Skeletons Goblin Gang Dart Goblin Giant Skeleton
Elite Barbarians
Skeletons Dart Goblin The Log
Dart Goblin
Skeletons Knight Goblin Gang Firecracker Elite Barbarians Giant Skeleton The Log
Giant Skeleton
Skeletons Goblin Gang Firecracker Dart Goblin The Log
The Log
Firecracker Skeletons Knight Goblin Gang Elite Barbarians Dart Goblin Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin The Log
Elite Barbarians Skeletons Knight Goblin Gang Firecracker Dart Goblin The Log
Goblin Gang Skeletons Knight Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Skeletons Knight Goblin Gang Firecracker Dart Goblin
Firecracker Elite Barbarians Giant Skeleton The Log
Goblin Gang The Log Skeletons Firecracker Dart Goblin
Dart Goblin Goblin Gang Firecracker
Dart Goblin Giant Skeleton The Log
Skeletons Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Skeletons Firecracker Dart Goblin Giant Skeleton
Goblin Gang Dart Goblin Skeletons Knight Firecracker Giant Skeleton The Log
Goblin Gang Firecracker Dart Goblin
Skeletons Knight Goblin Gang Elite Barbarians Giant Skeleton The Log
Goblin Gang Firecracker Dart Goblin The Log
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians The Log
Skeletons Knight Goblin Gang Firecracker Elite Barbarians
Knight Goblin Gang Firecracker Elite Barbarians Dart Goblin The Log
The Log Knight Firecracker Dart Goblin Giant Skeleton
Elite Barbarians Dart Goblin
Goblin Gang Knight Firecracker Elite Barbarians Dart Goblin Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Elite Barbarians Giant Skeleton
Knight Goblin Gang Firecracker Elite Barbarians The Log
Goblin Gang Giant Skeleton Skeletons Knight Elite Barbarians The Log
Goblin Gang Giant Skeleton Knight Elite Barbarians The Log
Giant Skeleton Skeletons Knight Goblin Gang Elite Barbarians
Firecracker Skeletons Goblin Gang Dart Goblin
Goblin Gang Skeletons Knight Elite Barbarians Dart Goblin Giant Skeleton
Giant Skeleton Knight Elite Barbarians
Giant Skeleton Skeletons Knight Firecracker Elite Barbarians The Log
Skeletons Goblin Gang Dart Goblin
Knight Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Skeletons Knight Goblin Gang
Firecracker Dart Goblin
Goblin Gang Elite Barbarians Skeletons Knight Firecracker Dart Goblin Giant Skeleton The Log
Firecracker Elite Barbarians Dart Goblin Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Giant Skeleton The Log
Firecracker Dart Goblin The Log
Dart Goblin Giant Skeleton The Log
Knight Firecracker Dart Goblin Giant Skeleton The Log
Firecracker The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Goblin Gang Elite Barbarians
Firecracker Knight Dart Goblin The Log
Firecracker Dart Goblin
Knight Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Giant Skeleton The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Dart Goblin
The Log
Firecracker Dart Goblin The Log
Elite Barbarians Firecracker Dart Goblin
Firecracker Dart Goblin
Elite Barbarians
Dart Goblin The Log
Firecracker
Giant Skeleton
Firecracker The Log
Goblin Gang Dart Goblin
Firecracker Dart Goblin
The Log
Knight Goblin Gang Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Giant Skeleton
Firecracker Elite Barbarians Dart Goblin
Goblin Gang Firecracker Elite Barbarians Dart Goblin Giant Skeleton The Log
Firecracker Dart Goblin
Firecracker Dart Goblin Giant Skeleton The Log

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