My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Demolisher Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Demolisher
Giant Snowball
Skeletons Hog Rider Lumberjack
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Lumberjack
The Log
Skeletons Firecracker Hog Rider Goblin Demolisher Lumberjack
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Goblin Demolisher Lumberjack
Fireball
Firecracker Hog Rider Lumberjack
Poison
Firecracker
Lightning
Lumberjack Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Fireball Hog Rider Goblin Demolisher Lumberjack Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Lumberjack
Fireball
Hog Rider The Log
Hog Rider
Firecracker Fireball The Log Goblin Demolisher Lumberjack
Goblin Demolisher
Hog Rider Lumberjack
The Log
Hog Rider Fireball Lumberjack
Lumberjack
Firecracker Hog Rider Goblin Demolisher The Log
Goblinstein

Defense Synergies 2 9

Skeletons
Firecracker Goblin Demolisher The Log Lumberjack
Firecracker
The Log Skeletons Lumberjack
Fireball
The Log Lumberjack
Hog Rider
Goblin Demolisher
Skeletons The Log Lumberjack
The Log
Firecracker Fireball Skeletons Goblin Demolisher Lumberjack
Lumberjack
Skeletons Firecracker Fireball Goblin Demolisher The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Demolisher The Log
Lumberjack Skeletons Firecracker The Log
Lumberjack Skeletons
Lumberjack Skeletons Firecracker
Firecracker Fireball Goblin Demolisher The Log Lumberjack
Fireball The Log Skeletons Firecracker Goblin Demolisher Lumberjack
Firecracker Fireball
Fireball The Log
Skeletons Lumberjack
Skeletons Firecracker Lumberjack
Skeletons Firecracker Fireball Goblin Demolisher The Log Lumberjack
Firecracker Fireball
Lumberjack Skeletons Fireball The Log
Fireball Firecracker Goblin Demolisher The Log Lumberjack
Lumberjack
Fireball The Log Lumberjack
Skeletons Firecracker Fireball Lumberjack
Fireball Firecracker Goblin Demolisher The Log Lumberjack
The Log Firecracker Fireball Goblin Demolisher Lumberjack
Lumberjack
Goblin Demolisher Firecracker Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball
Fireball Firecracker The Log Lumberjack
Lumberjack Skeletons The Log
Lumberjack Fireball The Log
Skeletons Lumberjack
Firecracker Fireball Skeletons Goblin Demolisher
Skeletons Fireball Lumberjack
Lumberjack
Skeletons Firecracker Fireball The Log
Skeletons
Lumberjack
Fireball The Log
Skeletons Fireball Lumberjack
Firecracker Fireball Goblin Demolisher
Skeletons Firecracker Fireball The Log Lumberjack
Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker Goblin Demolisher The Log
Firecracker Fireball
Firecracker Goblin Demolisher The Log
Fireball The Log Firecracker Goblin Demolisher
Fireball The Log Firecracker
Fireball Lumberjack
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Goblin Demolisher The Log
Firecracker Fireball Goblin Demolisher The Log
Fireball
Firecracker Fireball Goblin Demolisher The Log
Firecracker Fireball Goblin Demolisher The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Goblin Demolisher The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Lumberjack
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: