My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Heal Spirit Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Electro Spirit Cannon Firecracker Heal Spirit
The Log
Skeletons Electro Spirit Cannon Firecracker Heal Spirit
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Electro Spirit Firecracker Heal Spirit
Royal Delivery
Skeletons Electro Spirit Firecracker Heal Spirit
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Heal Spirit The Log Cannon Firecracker Giant Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Heal Spirit The Log

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant
Cannon
Firecracker
Giant
Heal Spirit
Giant
Giant
Electro Spirit Firecracker Heal Spirit The Log
The Log
Giant
Archer Queen

Defense Synergies 4 8

Skeletons
Cannon Electro Spirit Firecracker The Log Archer Queen
Electro Spirit
Skeletons The Log Archer Queen
Cannon
Skeletons The Log Firecracker Archer Queen
Firecracker
The Log Skeletons Cannon
Heal Spirit
Giant
The Log
Cannon Firecracker Archer Queen Skeletons Electro Spirit
Archer Queen
The Log Skeletons Electro Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker The Log
Cannon Skeletons
Cannon Skeletons Firecracker
Firecracker The Log
The Log Skeletons Electro Spirit Cannon Firecracker
Electro Spirit Cannon Firecracker
Electro Spirit Cannon The Log
Cannon Skeletons Archer Queen
Skeletons Cannon Firecracker
Skeletons Electro Spirit Cannon Firecracker The Log
Firecracker
Cannon Skeletons The Log
Electro Spirit Cannon Firecracker The Log
Cannon
Cannon The Log
Skeletons Cannon Firecracker
Cannon Electro Spirit Firecracker The Log
The Log Electro Spirit Cannon Firecracker
Cannon
Electro Spirit Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker The Log
Skeletons The Log
The Log
Skeletons Cannon
Firecracker Skeletons Electro Spirit
Skeletons
Skeletons Electro Spirit Firecracker The Log
Skeletons Cannon
The Log Archer Queen
Skeletons Cannon
Cannon Firecracker
Skeletons Electro Spirit Firecracker The Log Archer Queen
Electro Spirit Cannon Firecracker The Log Archer Queen
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker Archer Queen
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit
Firecracker Archer Queen
The Log
Firecracker
The Log Firecracker
Archer Queen
Firecracker Archer Queen
Electro Spirit Firecracker The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Archer Queen
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: