My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Little Prince
Zap
Skeletons Goblin Gang Firecracker Little Prince
Barbarian Barrel
Skeletons Electro Spirit Goblin Gang Firecracker Little Prince
The Log
Skeletons Electro Spirit Goblin Gang Firecracker Little Prince
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Electro Spirit Goblin Gang Firecracker Little Prince
Royal Delivery
Skeletons Electro Spirit Goblin Gang Firecracker P.E.K.K.A Little Prince
Fireball
Goblin Gang Firecracker Little Prince
Poison
Goblin Gang Firecracker Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblin Gang Firecracker Void Little Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Goblin Gang Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A Mega Knight
Void
P.E.K.K.A
Electro Spirit Goblin Gang Firecracker
Mega Knight
Firecracker
Little Prince

Defense Synergies 0 9

Skeletons
Electro Spirit Firecracker P.E.K.K.A Little Prince
Electro Spirit
Skeletons Little Prince
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Skeletons Goblin Gang P.E.K.K.A Mega Knight
Void
P.E.K.K.A
Skeletons Goblin Gang Firecracker
Mega Knight
Firecracker
Little Prince
Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
P.E.K.K.A Skeletons Goblin Gang Firecracker Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons Void
P.E.K.K.A Skeletons Goblin Gang Firecracker Mega Knight
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Skeletons Electro Spirit Firecracker Mega Knight
Electro Spirit Goblin Gang Firecracker Void Little Prince
Electro Spirit Void P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Mega Knight Little Prince
Goblin Gang Skeletons Electro Spirit Firecracker Mega Knight
Goblin Gang Firecracker
P.E.K.K.A Mega Knight Skeletons Goblin Gang
Mega Knight Electro Spirit Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Skeletons Goblin Gang Firecracker P.E.K.K.A
Mega Knight Electro Spirit Goblin Gang Firecracker Little Prince
Electro Spirit Firecracker Mega Knight Little Prince
P.E.K.K.A
Goblin Gang Mega Knight Electro Spirit Firecracker P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Void P.E.K.K.A
Void Goblin Gang Firecracker Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons
Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Goblin Gang Mega Knight
Firecracker Skeletons Electro Spirit Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Void
P.E.K.K.A Mega Knight
Void P.E.K.K.A Mega Knight Skeletons Electro Spirit Firecracker
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Void
P.E.K.K.A Mega Knight Skeletons Goblin Gang
Firecracker Mega Knight
Goblin Gang Skeletons Electro Spirit Firecracker P.E.K.K.A Little Prince
Mega Knight Electro Spirit Firecracker P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void
Void
Firecracker Void
Firecracker Mega Knight
Firecracker Electro Spirit
Firecracker
Firecracker
Void Firecracker
Goblin Gang Void
Firecracker Void
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker Mega Knight
Void Firecracker Mega Knight
Firecracker Mega Knight Little Prince
Void Mega Knight
Void
Void
Void
Firecracker Electro Spirit Mega Knight Little Prince
Firecracker Void
Void Mega Knight
Void Firecracker
Firecracker Little Prince
Electro Spirit Firecracker Void
Void
Void Mega Knight
Void Electro Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker
Electro Spirit Goblin Gang Void
Firecracker
Void Goblin Gang Firecracker Mega Knight
Firecracker
Void
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Goblin Gang Firecracker
Firecracker Void
Void Firecracker Mega Knight Little Prince

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