My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Inferno Dragon
Zap
Skeletons Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Dragon
Poison
Firecracker
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Firecracker Mini P.E.K.K.A Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Mini P.E.K.K.A Mirror Inferno Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Mirror The Log Mega Knight
Hog Rider
Firecracker The Log Mini P.E.K.K.A Mirror Mega Knight
Mirror
The Log Firecracker Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Mirror Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 2 14

Skeletons
Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Firecracker
The Log Skeletons Mini P.E.K.K.A Mirror Mega Knight
Mini P.E.K.K.A
The Log Skeletons Firecracker Mirror
Hog Rider
Mirror
Firecracker Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
The Log
Firecracker Mini P.E.K.K.A Skeletons Mirror Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Mirror The Log Mega Knight
Mega Knight
Firecracker Mirror The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Skeletons Firecracker Mega Knight
Inferno Dragon Firecracker
The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon Skeletons
Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Firecracker The Log Mega Knight
Inferno Dragon Firecracker
Mini P.E.K.K.A Mega Knight Skeletons The Log
Mega Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Firecracker Mini P.E.K.K.A
Mega Knight Firecracker The Log
The Log Firecracker Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Firecracker Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Skeletons Mini P.E.K.K.A Inferno Dragon Mega Knight
Firecracker Skeletons
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Skeletons Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Mega Knight Firecracker Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight

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