My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Giant Skeleton
The Log
Skeletons Cannon Firecracker Hog Rider Giant Skeleton
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Giant Skeleton
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Royal Delivery Earthquake Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Earthquake Giant Skeleton
Royal Delivery
Earthquake
Hog Rider Firecracker Giant Skeleton The Log
Hog Rider
Firecracker Earthquake The Log Giant Skeleton
Giant Skeleton
Firecracker Earthquake Hog Rider The Log
The Log
Hog Rider Earthquake Giant Skeleton

Defense Synergies 4 15

Skeletons
Cannon Firecracker Royal Delivery Earthquake Giant Skeleton The Log
Cannon
Skeletons Royal Delivery The Log Firecracker Earthquake
Firecracker
The Log Skeletons Cannon Royal Delivery Earthquake Giant Skeleton
Royal Delivery
Cannon Skeletons Firecracker Earthquake Giant Skeleton The Log
Earthquake
Skeletons Cannon Firecracker Royal Delivery The Log
Hog Rider
Giant Skeleton
Skeletons Firecracker Royal Delivery The Log
The Log
Cannon Firecracker Skeletons Royal Delivery Earthquake Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker The Log
Skeletons Cannon Firecracker Royal Delivery The Log
Cannon Skeletons Royal Delivery Giant Skeleton
Cannon Skeletons Firecracker
Firecracker Royal Delivery Earthquake Giant Skeleton The Log
Royal Delivery The Log Skeletons Cannon Firecracker Earthquake
Cannon Firecracker Royal Delivery
Earthquake Cannon Giant Skeleton The Log
Cannon Skeletons
Skeletons Cannon Firecracker Royal Delivery Giant Skeleton
Skeletons Cannon Firecracker Royal Delivery Earthquake Giant Skeleton The Log
Firecracker Royal Delivery
Cannon Skeletons Royal Delivery Earthquake Giant Skeleton The Log
Cannon Firecracker Royal Delivery Earthquake The Log
Cannon
Cannon Royal Delivery The Log
Skeletons Cannon Firecracker Royal Delivery
Cannon Royal Delivery Firecracker The Log
Royal Delivery Earthquake The Log Cannon Firecracker Giant Skeleton
Cannon
Cannon Firecracker Royal Delivery Earthquake Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Giant Skeleton
Royal Delivery Firecracker The Log
Royal Delivery Giant Skeleton Skeletons The Log
Giant Skeleton Royal Delivery The Log
Giant Skeleton Skeletons Cannon Royal Delivery
Firecracker Royal Delivery Skeletons
Royal Delivery Skeletons Giant Skeleton
Giant Skeleton Royal Delivery
Royal Delivery Giant Skeleton Skeletons Firecracker The Log
Skeletons Cannon Royal Delivery
Giant Skeleton
Royal Delivery Giant Skeleton The Log
Royal Delivery Giant Skeleton Skeletons Cannon
Cannon Firecracker
Skeletons Firecracker Royal Delivery Giant Skeleton The Log
Cannon Firecracker Royal Delivery Earthquake Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Giant Skeleton The Log
Firecracker The Log
Earthquake Giant Skeleton The Log
Earthquake Firecracker Giant Skeleton The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake Giant Skeleton The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Firecracker
Earthquake The Log
Firecracker
Giant Skeleton
Firecracker Earthquake The Log
Earthquake
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log

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