My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Electro Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Sparky
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Firecracker Sparky
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Wizard Magic Archer Sparky
The Log
Skeletons Firecracker Elite Barbarians Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Elite Barbarians Wizard Magic Archer Sparky
Fireball
Minions Firecracker Elite Barbarians Wizard Magic Archer Sparky
Poison
Minions Firecracker Wizard Magic Archer Sparky
Lightning
Elite Barbarians Wizard Magic Archer Sparky
Rocket
Elite Barbarians Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Firecracker Magic Archer Wizard Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Minions Firecracker Magic Archer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Firecracker Elite Barbarians Sparky
Firecracker
Minions Elite Barbarians Sparky
Elite Barbarians
Minions Firecracker Wizard Sparky
Wizard
Elite Barbarians Sparky
Electro Giant
Sparky
Magic Archer
Sparky
Minions Firecracker Elite Barbarians Wizard Electro Giant

Defense Synergies 0 8

Skeletons
Minions Firecracker Elite Barbarians Wizard Magic Archer Sparky
Minions
Skeletons Firecracker
Firecracker
Skeletons Minions
Elite Barbarians
Skeletons Wizard
Wizard
Skeletons Elite Barbarians
Electro Giant
Magic Archer
Skeletons
Sparky
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard Magic Archer Sparky
Elite Barbarians Sparky Skeletons Minions Firecracker
Sparky Skeletons Minions Elite Barbarians
Elite Barbarians Sparky Skeletons Minions Firecracker
Firecracker Elite Barbarians Sparky
Skeletons Minions Firecracker Magic Archer
Minions Firecracker Wizard Magic Archer
Electro Giant Magic Archer Sparky
Sparky Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Firecracker Sparky
Minions Skeletons Firecracker Wizard Electro Giant Magic Archer
Minions Firecracker Wizard Magic Archer
Sparky Skeletons Minions Elite Barbarians Wizard
Wizard Sparky Minions Firecracker Magic Archer
Elite Barbarians Sparky
Elite Barbarians Electro Giant Sparky
Wizard Sparky Skeletons Minions Firecracker Elite Barbarians
Minions Firecracker Elite Barbarians Wizard Magic Archer
Wizard Minions Firecracker Magic Archer
Sparky Elite Barbarians
Wizard Minions Firecracker Elite Barbarians Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Electro Giant Sparky
Firecracker Elite Barbarians Wizard Magic Archer
Skeletons Minions Elite Barbarians Sparky
Elite Barbarians Sparky
Skeletons Elite Barbarians Sparky
Firecracker Wizard Electro Giant Skeletons Minions Magic Archer
Sparky Skeletons Minions Elite Barbarians
Elite Barbarians Sparky
Skeletons Minions Firecracker Elite Barbarians Magic Archer Sparky
Skeletons Sparky
Minions Elite Barbarians Sparky
Elite Barbarians Electro Giant
Elite Barbarians Skeletons Wizard Sparky
Wizard Firecracker Electro Giant Magic Archer Sparky
Elite Barbarians Electro Giant Sparky Skeletons Minions Firecracker Magic Archer
Minions Firecracker Elite Barbarians Wizard Electro Giant Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Sparky
Firecracker Magic Archer
Magic Archer Sparky
Firecracker Sparky
Wizard Firecracker Magic Archer Sparky
Firecracker Wizard Electro Giant Minions Magic Archer
Firecracker Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer
Firecracker Wizard
Minions Elite Barbarians Sparky
Firecracker Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer
Firecracker Elite Barbarians Magic Archer Sparky
Minions Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer Sparky
Firecracker Wizard Magic Archer Sparky
Magic Archer Firecracker Wizard Sparky
Sparky
Minions Sparky
Firecracker Wizard Magic Archer Sparky
Firecracker Wizard Electro Giant Magic Archer
Minions Magic Archer Sparky
Wizard
Sparky
Firecracker Electro Giant Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer Sparky
Wizard Magic Archer Sparky
Firecracker Magic Archer Sparky
Elite Barbarians Firecracker Wizard Electro Giant Magic Archer Sparky
Minions Firecracker Wizard Electro Giant
Elite Barbarians Sparky
Wizard Magic Archer Sparky
Firecracker Magic Archer Sparky
Sparky
Firecracker Wizard Magic Archer Sparky
Minions Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer
Electro Giant Sparky
Firecracker Elite Barbarians Sparky
Electro Giant Minions Firecracker Elite Barbarians Magic Archer Sparky
Firecracker Magic Archer
Firecracker Electro Giant Magic Archer Sparky

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