My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elite Barbarians Dark Prince Bandit
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Firecracker Dark Prince Bandit
Barbarian Barrel
Skeletons Goblin Gang Firecracker Elite Barbarians Dark Prince Bandit
The Log
Skeletons Goblin Gang Firecracker Elite Barbarians Dark Prince Bandit
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Elite Barbarians Dark Prince Bandit
Fireball
Goblin Gang Firecracker Elite Barbarians Bandit
Poison
Goblin Gang Firecracker
Lightning
Elite Barbarians Dark Prince Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Goblin Gang Firecracker Bandit Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Elite Barbarians Dark Prince Bandit
Arrows
Zap Elite Barbarians Dark Prince Bandit
Goblin Gang
Firecracker Dark Prince Bandit
Firecracker
Zap Goblin Gang Elite Barbarians Dark Prince Bandit
Elite Barbarians
Zap Arrows Firecracker Bandit
Dark Prince
Zap Arrows Goblin Gang Firecracker Bandit
Bandit
Zap Arrows Goblin Gang Firecracker Elite Barbarians Dark Prince

Defense Synergies 1 19

Skeletons
Zap Firecracker Elite Barbarians Dark Prince Bandit
Zap
Skeletons Arrows Goblin Gang Firecracker Elite Barbarians Dark Prince Bandit
Arrows
Zap Dark Prince Bandit
Goblin Gang
Zap Firecracker Dark Prince Bandit
Firecracker
Skeletons Zap Goblin Gang Dark Prince Bandit
Elite Barbarians
Dark Prince Skeletons Zap
Dark Prince
Elite Barbarians Skeletons Zap Arrows Goblin Gang Firecracker Bandit
Bandit
Skeletons Zap Arrows Goblin Gang Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Elite Barbarians Skeletons Zap Goblin Gang Firecracker Dark Prince Bandit
Goblin Gang Skeletons Elite Barbarians Dark Prince Bandit
Elite Barbarians Skeletons Goblin Gang Firecracker Dark Prince Bandit
Arrows Firecracker Elite Barbarians Dark Prince
Arrows Goblin Gang Skeletons Zap Firecracker Dark Prince Bandit
Zap Arrows Goblin Gang Firecracker
Zap Arrows Bandit
Skeletons Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeletons Firecracker Dark Prince Bandit
Goblin Gang Skeletons Zap Arrows Firecracker Dark Prince Bandit
Arrows Zap Goblin Gang Firecracker
Skeletons Zap Goblin Gang Elite Barbarians Dark Prince Bandit
Zap Arrows Goblin Gang Firecracker Dark Prince
Elite Barbarians Goblin Gang Bandit
Zap Goblin Gang Elite Barbarians Bandit
Skeletons Arrows Goblin Gang Firecracker Elite Barbarians Dark Prince
Arrows Zap Goblin Gang Firecracker Elite Barbarians Dark Prince Bandit
Zap Arrows Firecracker Dark Prince Bandit
Elite Barbarians
Goblin Gang Dark Prince Arrows Firecracker Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Elite Barbarians Dark Prince Bandit
Bandit Zap Arrows Goblin Gang Firecracker Elite Barbarians
Goblin Gang Bandit Skeletons Zap Elite Barbarians Dark Prince
Goblin Gang Dark Prince Zap Elite Barbarians Bandit
Skeletons Goblin Gang Elite Barbarians Dark Prince Bandit
Arrows Firecracker Skeletons Zap Goblin Gang
Goblin Gang Dark Prince Skeletons Elite Barbarians Bandit
Elite Barbarians Dark Prince
Zap Skeletons Firecracker Elite Barbarians Dark Prince Bandit
Skeletons Goblin Gang
Elite Barbarians Dark Prince
Zap Arrows Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Skeletons Goblin Gang Bandit
Firecracker
Goblin Gang Elite Barbarians Skeletons Zap Firecracker Dark Prince
Arrows Zap Firecracker Elite Barbarians Dark Prince
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker Dark Prince
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Goblin Gang Elite Barbarians
Firecracker Zap Arrows Dark Prince Bandit
Zap Arrows Firecracker
Firecracker Elite Barbarians Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Zap Arrows Firecracker Dark Prince Bandit
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap Bandit
Zap Arrows Bandit
Zap Arrows Firecracker Bandit
Elite Barbarians Zap Arrows Firecracker
Zap Firecracker
Elite Barbarians
Zap Arrows Bandit
Zap Arrows Firecracker
Arrows Firecracker
Zap Goblin Gang Dark Prince Bandit
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Dark Prince
Arrows Zap Firecracker
Zap Arrows
Firecracker Elite Barbarians Dark Prince
Zap Goblin Gang Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Dark Prince Bandit
Firecracker

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