My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Furnace Goblin Hut Cannon Cart Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons Mega Minion Furnace Goblin Hut
Zap
Skeletons Furnace Goblin Hut Cannon Cart
Barbarian Barrel
Skeletons Furnace Goblin Hut Cannon Cart Royal Ghost
The Log
Skeletons Furnace Goblin Hut Cannon Cart
Earthquake
Skeletons Furnace Goblin Hut
Arrows
Skeletons Furnace Goblin Hut
Royal Delivery
Skeletons Mega Minion Goblin Hut Cannon Cart Royal Ghost
Fireball
Mega Minion Furnace Goblin Hut Cannon Cart
Poison
Mega Minion Furnace Goblin Hut
Lightning
Mega Minion Furnace Goblin Hut Cannon Cart
Rocket
Furnace Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mega Minion Royal Ghost Furnace Poison Goblin Hut Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Mega Minion Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Furnace Poison
Furnace
Mega Minion Goblin Hut Cannon Cart Royal Ghost
Goblin Hut
Furnace Cannon Cart The Log Royal Ghost
Poison
Mega Minion Cannon Cart The Log Royal Ghost
Cannon Cart
The Log Furnace Goblin Hut Poison Royal Ghost
The Log
Cannon Cart Goblin Hut Poison
Royal Ghost
Furnace Goblin Hut Poison Cannon Cart

Defense Synergies 0 19

Skeletons
Mega Minion Furnace Goblin Hut Poison Cannon Cart The Log Royal Ghost
Mega Minion
Skeletons Furnace Goblin Hut Cannon Cart The Log
Furnace
Skeletons Mega Minion Goblin Hut Cannon Cart Royal Ghost
Goblin Hut
Skeletons Mega Minion Furnace Cannon Cart Royal Ghost
Poison
Skeletons The Log
Cannon Cart
Skeletons Mega Minion Furnace Goblin Hut Royal Ghost
The Log
Skeletons Mega Minion Poison Royal Ghost
Royal Ghost
Skeletons Furnace Goblin Hut Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mega Minion Goblin Hut The Log
Skeletons Mega Minion Furnace Goblin Hut Cannon Cart The Log
Furnace Goblin Hut Skeletons Mega Minion Cannon Cart
Goblin Hut Skeletons Mega Minion Furnace Cannon Cart
Poison The Log
The Log Skeletons Mega Minion Furnace Cannon Cart Royal Ghost
Mega Minion Furnace Goblin Hut Poison
Poison Cannon Cart The Log
Skeletons Furnace Goblin Hut
Skeletons Cannon Cart Royal Ghost
Poison Skeletons Mega Minion Furnace Goblin Hut Cannon Cart The Log Royal Ghost
Mega Minion Furnace Goblin Hut Poison
Furnace Goblin Hut Skeletons Cannon Cart The Log
Mega Minion Furnace Goblin Hut Poison Cannon Cart The Log Royal Ghost
Furnace Goblin Hut Cannon Cart
Furnace Goblin Hut The Log
Skeletons Furnace Goblin Hut Poison Cannon Cart
Mega Minion Furnace Goblin Hut Cannon Cart The Log Royal Ghost
Furnace Poison The Log Mega Minion Goblin Hut Cannon Cart Royal Ghost
Goblin Hut Cannon Cart
Royal Ghost Furnace Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Furnace Goblin Hut Cannon Cart Royal Ghost
Poison Mega Minion Cannon Cart The Log Royal Ghost
Skeletons Furnace Goblin Hut Cannon Cart The Log
Cannon Cart The Log
Skeletons Goblin Hut Cannon Cart
Furnace Poison Skeletons Goblin Hut
Skeletons Mega Minion Furnace Goblin Hut Cannon Cart
Cannon Cart
Skeletons Mega Minion Goblin Hut Poison Cannon Cart The Log
Skeletons Mega Minion Goblin Hut
Mega Minion Goblin Hut Cannon Cart
Poison The Log
Cannon Cart Skeletons
Furnace Cannon Cart
Goblin Hut Skeletons Mega Minion Furnace Poison Cannon Cart The Log
Poison Mega Minion Goblin Hut Cannon Cart The Log Royal Ghost
Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Royal Ghost
Poison The Log Royal Ghost
Goblin Hut Poison Cannon Cart The Log
Cannon Cart Poison The Log
Poison Furnace The Log
Poison Mega Minion Furnace
Furnace Poison The Log
Poison The Log
Poison The Log
Poison
Poison Cannon Cart The Log
Poison
Poison Goblin Hut Cannon Cart The Log
Poison Cannon Cart
Furnace Goblin Hut Poison Cannon Cart The Log
Furnace Goblin Hut Poison Cannon Cart The Log
Furnace Goblin Hut Poison Cannon Cart The Log
Poison
Mega Minion Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison Cannon Cart The Log
Poison The Log Furnace
Mega Minion
Poison The Log Royal Ghost
Poison The Log
Poison The Log
Poison Furnace
Mega Minion Goblin Hut Poison
Mega Minion
Poison The Log
Poison
Poison The Log
Goblin Hut Cannon Cart
Poison Mega Minion
The Log
Poison Mega Minion Cannon Cart
The Log Poison
Poison
Mega Minion Cannon Cart
Poison The Log
Poison
Poison Cannon Cart The Log Royal Ghost
Cannon Cart

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