My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Balloon
Giant Snowball
Skeletons Archers Goblin Gang Balloon Lumberjack
Zap
Skeletons Archers Goblin Gang Balloon
Barbarian Barrel
Skeletons Archers Goblin Gang Valkyrie Lumberjack
The Log
Skeletons Archers Goblin Gang Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons Archers Goblin Gang
Arrows
Skeletons Archers Goblin Gang
Royal Delivery
Skeletons Archers Goblin Gang Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Fireball
Archers Goblin Gang Balloon Lumberjack
Poison
Archers Goblin Gang Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Goblin Gang Fireball Mini P.E.K.K.A Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Goblin Gang Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Mini P.E.K.K.A Balloon Lumberjack
Goblin Gang
Mini P.E.K.K.A Valkyrie Balloon
Fireball
Mini P.E.K.K.A
Archers Goblin Gang Valkyrie Lumberjack
Valkyrie
Archers Balloon Lumberjack Goblin Gang Mini P.E.K.K.A
Balloon
Valkyrie Lumberjack Archers Goblin Gang
Lumberjack
Valkyrie Balloon Archers Mini P.E.K.K.A

Defense Synergies 1 14

Skeletons
Archers Mini P.E.K.K.A Lumberjack
Archers
Valkyrie Skeletons Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang
Archers Mini P.E.K.K.A Valkyrie Lumberjack
Fireball
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Skeletons Archers Goblin Gang Fireball Valkyrie
Valkyrie
Archers Goblin Gang Fireball Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Skeletons Archers Goblin Gang Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Mini P.E.K.K.A Lumberjack Skeletons Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Lumberjack Skeletons Archers Valkyrie
Mini P.E.K.K.A Lumberjack Skeletons Goblin Gang Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Goblin Gang Fireball Skeletons Archers Valkyrie Lumberjack
Archers Goblin Gang Fireball
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Goblin Gang Lumberjack
Goblin Gang Skeletons Archers Mini P.E.K.K.A Valkyrie Lumberjack
Archers Goblin Gang Valkyrie Skeletons Fireball Lumberjack
Archers Goblin Gang Fireball
Mini P.E.K.K.A Lumberjack Skeletons Goblin Gang Fireball Valkyrie
Fireball Valkyrie Goblin Gang Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Fireball Mini P.E.K.K.A Lumberjack
Skeletons Goblin Gang Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Archers Goblin Gang Valkyrie Lumberjack
Valkyrie Archers Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Goblin Gang Valkyrie Archers Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack Skeletons Archers Fireball
Fireball Archers Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack
Goblin Gang Lumberjack Skeletons Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack Fireball
Skeletons Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Skeletons Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Archers Fireball Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Skeletons Fireball Mini P.E.K.K.A Valkyrie
Skeletons Goblin Gang
Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Goblin Gang Fireball Valkyrie Lumberjack
Archers Fireball Valkyrie
Goblin Gang Skeletons Archers Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Archers Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball
Archers
Fireball
Fireball
Goblin Gang Fireball Mini P.E.K.K.A Lumberjack
Fireball Valkyrie
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Archers Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Archers Goblin Gang Fireball
Fireball Archers
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack
Fireball
Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball

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