My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Dart Goblin Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Executioner Goblin Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang
Giant Snowball
Skeletons Spear Goblins Goblin Gang Dart Goblin
Zap
Skeletons Spear Goblins Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Dart Goblin Executioner
The Log
Skeletons Spear Goblins Goblin Gang Dart Goblin
Earthquake
Skeletons Spear Goblins Goblin Gang
Arrows
Skeletons Spear Goblins Goblin Gang Dart Goblin
Royal Delivery
Skeletons Spear Goblins Goblin Gang Dart Goblin Executioner
Fireball
Goblin Gang Dart Goblin Executioner
Poison
Spear Goblins Goblin Gang Dart Goblin Executioner
Lightning
Executioner Monk
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Goblin Gang Dart Goblin Executioner Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Goblin Gang

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang Dart Goblin Goblin Giant
Arrows
Goblin Giant
Goblin Gang
Spear Goblins Dart Goblin Goblin Giant Monk
Dart Goblin
Spear Goblins Goblin Gang Goblin Giant Monk
Executioner
Goblin Giant
Spear Goblins Arrows Goblin Gang Dart Goblin
Monk
Goblin Gang Dart Goblin

Defense Synergies 1 10

Skeletons
Dart Goblin Spear Goblins Executioner Monk
Spear Goblins
Skeletons Arrows Goblin Gang Dart Goblin Goblin Giant
Arrows
Spear Goblins Monk
Goblin Gang
Spear Goblins Dart Goblin
Dart Goblin
Skeletons Spear Goblins Goblin Gang Goblin Giant
Executioner
Skeletons
Goblin Giant
Spear Goblins Dart Goblin
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Executioner Goblin Giant
Skeletons Goblin Gang Dart Goblin Executioner Monk
Goblin Gang Skeletons Dart Goblin Executioner
Skeletons Goblin Gang Dart Goblin Monk
Arrows Monk
Arrows Goblin Gang Skeletons Spear Goblins Dart Goblin Executioner
Dart Goblin Spear Goblins Arrows Goblin Gang Executioner
Arrows Dart Goblin Goblin Giant Monk
Skeletons Goblin Gang
Goblin Gang Skeletons Spear Goblins Dart Goblin
Goblin Gang Dart Goblin Executioner Skeletons Spear Goblins Arrows Goblin Giant
Arrows Executioner Spear Goblins Goblin Gang Dart Goblin
Skeletons Goblin Gang
Executioner Arrows Goblin Gang Dart Goblin
Goblin Gang
Monk Goblin Gang
Skeletons Arrows Goblin Gang Executioner
Arrows Spear Goblins Goblin Gang Dart Goblin Executioner
Arrows Executioner Spear Goblins Dart Goblin
Dart Goblin
Goblin Gang Spear Goblins Arrows Dart Goblin Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins
Arrows Goblin Gang Executioner Monk
Goblin Gang Skeletons Spear Goblins Goblin Giant
Goblin Gang Goblin Giant Monk
Skeletons Goblin Gang Executioner Goblin Giant
Arrows Executioner Skeletons Goblin Gang Dart Goblin Goblin Giant Monk
Goblin Gang Skeletons Spear Goblins Dart Goblin Goblin Giant
Goblin Giant
Skeletons Spear Goblins Monk
Skeletons Goblin Gang Dart Goblin Goblin Giant
Dart Goblin
Monk Arrows Goblin Giant
Skeletons Goblin Gang Executioner Goblin Giant
Dart Goblin Executioner
Goblin Gang Skeletons Spear Goblins Dart Goblin Executioner Goblin Giant Monk
Arrows Executioner Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Monk
Arrows Monk Dart Goblin Executioner
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin
Executioner Arrows
Arrows Executioner Spear Goblins Dart Goblin Goblin Giant Monk
Arrows Dart Goblin Executioner
Arrows Dart Goblin Executioner
Arrows Monk Dart Goblin
Goblin Gang
Monk Arrows Dart Goblin
Monk Arrows Dart Goblin Executioner
Dart Goblin Executioner
Arrows Dart Goblin Monk
Arrows Dart Goblin
Spear Goblins Arrows Dart Goblin Executioner
Arrows Dart Goblin Executioner
Monk Arrows
Arrows Dart Goblin Executioner Monk
Arrows Dart Goblin Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Executioner
Arrows Dart Goblin Executioner Monk
Arrows Monk
Arrows Dart Goblin
Arrows Dart Goblin Executioner
Dart Goblin
Arrows Dart Goblin
Arrows Monk
Arrows Monk
Spear Goblins Goblin Gang Dart Goblin
Arrows Dart Goblin Executioner Monk
Arrows
Goblin Gang Dart Goblin Executioner
Arrows Dart Goblin Executioner
Monk Arrows
Dart Goblin Executioner
Goblin Gang Dart Goblin
Dart Goblin Executioner
Dart Goblin Executioner Goblin Giant Monk

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