My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Fire Spirit Bomber Cannon Goblin Drill
Zap
Skeletons Fire Spirit Bomber Cannon Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Bomber Cannon Goblin Drill
The Log
Skeletons Fire Spirit Bomber Cannon Goblin Drill
Earthquake
Skeletons Bomber Cannon Goblin Drill
Arrows
Skeletons Fire Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Fire Spirit Bomber Goblin Drill
Fireball
Bomber Cannon Goblin Drill
Poison
Bomber Cannon Goblin Drill
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber The Log Cannon Poison Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bomber The Log

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill
Bomber
Goblin Drill
Cannon
Poison
Goblin Drill The Log
Goblin Drill
Fire Spirit Bomber Poison The Log
The Log
Poison Goblin Drill
Goblinstein

Defense Synergies 2 12

Skeletons
Cannon Fire Spirit Bomber Poison The Log
Fire Spirit
Skeletons Goblin Drill The Log
Bomber
Skeletons Cannon Goblin Drill The Log
Cannon
Skeletons The Log Bomber Poison
Poison
Skeletons Cannon The Log
Goblin Drill
Fire Spirit Bomber The Log
The Log
Cannon Skeletons Fire Spirit Bomber Poison Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log
Skeletons Cannon Goblin Drill The Log
Cannon Skeletons Fire Spirit Bomber Goblin Drill
Cannon Skeletons Goblin Drill
Bomber Poison The Log
The Log Skeletons Fire Spirit Bomber Cannon
Fire Spirit Cannon Poison
Cannon Poison The Log
Cannon Skeletons Goblin Drill
Skeletons Fire Spirit Bomber Cannon
Poison Skeletons Bomber Cannon Goblin Drill The Log
Poison
Cannon Goblin Drill Skeletons Fire Spirit Bomber The Log
Fire Spirit Bomber Cannon Poison Goblin Drill The Log
Cannon Goblin Drill
Cannon Goblin Drill The Log
Skeletons Bomber Cannon Poison Goblin Drill
Fire Spirit Cannon Bomber Goblin Drill The Log
Poison Goblin Drill The Log Fire Spirit Bomber Cannon
Cannon Goblin Drill
Bomber Fire Spirit Cannon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Bomber The Log
Skeletons The Log
The Log
Skeletons Cannon Goblin Drill
Fire Spirit Poison Skeletons
Skeletons
Skeletons Poison The Log
Skeletons Cannon Goblin Drill
Poison The Log
Skeletons Cannon
Bomber Cannon
Skeletons Bomber Poison Goblin Drill The Log
Poison Bomber Cannon The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill The Log
Poison The Log
Poison Goblin Drill The Log
Poison The Log
Bomber Poison Fire Spirit The Log
Poison Fire Spirit
Fire Spirit Bomber Poison The Log
Poison The Log Fire Spirit
Poison The Log
Fire Spirit Poison
Poison The Log
Poison Fire Spirit
Poison Fire Spirit The Log
Poison
Poison The Log
Bomber Poison Goblin Drill The Log
Poison The Log
Poison
Bomber
Fire Spirit Bomber Poison The Log
Fire Spirit Bomber Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Fire Spirit Bomber
Poison The Log
Poison The Log
Poison The Log
Poison Fire Spirit
Poison
Poison Bomber The Log
Poison
Poison The Log
Fire Spirit
Poison Fire Spirit
The Log
Poison
The Log Bomber Poison
Poison
Poison The Log
Poison
Poison The Log

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