My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Elixir Golem Hog Rider
Giant Snowball
Skeletons Minion Horde Hog Rider
Zap
Skeletons Minion Horde Inferno Tower
Barbarian Barrel
Skeletons Elixir Golem Inferno Tower Wizard
The Log
Skeletons Elixir Golem Hog Rider
Earthquake
Skeletons Elixir Golem Hog Rider Inferno Tower
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Elixir Golem Hog Rider Wizard
Fireball
Minion Horde Elixir Golem Hog Rider Inferno Tower Wizard
Poison
Minion Horde Elixir Golem Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Minion Horde Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Elixir Golem Hog Rider Minion Horde Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Elixir Golem Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Rage Mega Knight Hog Rider
Elixir Golem
Rage Hog Rider Wizard
Hog Rider
Rage Minion Horde Elixir Golem Wizard Mega Knight
Inferno Tower
Wizard
Elixir Golem Hog Rider Rage Mega Knight
Rage
Minion Horde Elixir Golem Hog Rider Wizard
Mega Knight
Minion Horde Hog Rider Wizard

Defense Synergies 0 6

Skeletons
Minion Horde Inferno Tower Wizard
Minion Horde
Skeletons Inferno Tower
Elixir Golem
Hog Rider
Inferno Tower
Skeletons Minion Horde Mega Knight
Wizard
Skeletons Mega Knight
Rage
Mega Knight
Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Skeletons Mega Knight
Minion Horde Inferno Tower Mega Knight Skeletons
Minion Horde Inferno Tower Skeletons Mega Knight
Mega Knight
Skeletons Mega Knight
Minion Horde Inferno Tower Wizard
Inferno Tower Mega Knight
Minion Horde Inferno Tower Skeletons
Skeletons Minion Horde Inferno Tower Mega Knight
Minion Horde Skeletons Wizard Mega Knight
Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Mega Knight Skeletons Wizard
Wizard Mega Knight Minion Horde
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Mega Knight
Minion Horde Wizard Mega Knight Skeletons Inferno Tower
Mega Knight Minion Horde Wizard
Wizard Mega Knight
Inferno Tower
Wizard Mega Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower
Wizard Mega Knight
Mega Knight Skeletons Minion Horde Inferno Tower
Mega Knight Minion Horde Inferno Tower
Inferno Tower Skeletons Minion Horde Mega Knight
Wizard Skeletons Minion Horde
Skeletons Minion Horde Inferno Tower
Inferno Tower Mega Knight Minion Horde
Minion Horde Mega Knight Skeletons Inferno Tower
Inferno Tower Skeletons Minion Horde
Mega Knight Minion Horde Inferno Tower
Mega Knight
Mega Knight Skeletons Minion Horde Inferno Tower Wizard
Wizard Minion Horde Mega Knight
Inferno Tower Skeletons Minion Horde
Mega Knight Minion Horde Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Mega Knight
Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard
Minion Horde Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Minion Horde
Mega Knight
Wizard Mega Knight

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