My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Spirit Electro Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Balloon P.E.K.K.A Electro Wizard
Fireball
Balloon Electro Wizard
Poison
Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tornado Fireball Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon P.E.K.K.A
Fireball
Tornado The Log Electro Wizard
Tornado
Fireball P.E.K.K.A Balloon The Log
Balloon
Ice Spirit Tornado The Log Electro Wizard
P.E.K.K.A
Ice Spirit Tornado Electro Wizard The Log
The Log
Fireball Tornado Balloon P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Balloon

Defense Synergies 4 15

Skeletons
Ice Spirit Tornado P.E.K.K.A The Log Electro Wizard
Ice Spirit
Skeletons Fireball Tornado P.E.K.K.A The Log Electro Wizard
Fireball
Tornado The Log Ice Spirit Electro Wizard
Tornado
Fireball P.E.K.K.A Skeletons Ice Spirit The Log Electro Wizard
Balloon
P.E.K.K.A
Tornado The Log Skeletons Ice Spirit Electro Wizard
The Log
Fireball P.E.K.K.A Skeletons Ice Spirit Tornado Electro Wizard
Electro Wizard
Skeletons Ice Spirit Fireball Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
P.E.K.K.A Skeletons Ice Spirit The Log Electro Wizard
Tornado P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Skeletons Electro Wizard
Tornado Electro Wizard Ice Spirit Fireball
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Electro Wizard
Electro Wizard Skeletons Fireball Tornado The Log
Fireball Tornado Electro Wizard
P.E.K.K.A Skeletons Ice Spirit Fireball The Log Electro Wizard
Fireball Ice Spirit Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit Fireball P.E.K.K.A The Log Electro Wizard
Skeletons Fireball Tornado P.E.K.K.A Electro Wizard
Ice Spirit Fireball Tornado The Log Electro Wizard
Tornado The Log Ice Spirit Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard The Log
P.E.K.K.A Skeletons Ice Spirit The Log Electro Wizard
P.E.K.K.A Fireball Tornado The Log Electro Wizard
P.E.K.K.A Skeletons
Fireball Skeletons Ice Spirit Tornado Electro Wizard
P.E.K.K.A Skeletons Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Ice Spirit Fireball Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Fireball Tornado The Log Electro Wizard
P.E.K.K.A Skeletons Fireball
Fireball
Electro Wizard Skeletons Ice Spirit Fireball Tornado P.E.K.K.A The Log
Fireball P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Tornado
Tornado The Log
Fireball The Log Ice Spirit Tornado
Fireball The Log Tornado
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard
Fireball Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log Electro Wizard
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Ice Spirit Fireball
Fireball The Log Tornado Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Ice Spirit Fireball
Fireball Tornado Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Tornado
P.E.K.K.A
Ice Spirit Fireball Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard
P.E.K.K.A
Fireball

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