My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Cannon
Zap
Skeletons Bomber Cannon Mortar
Barbarian Barrel
Skeletons Ice Spirit Bomber Cannon Mortar Ice Wizard
The Log
Skeletons Ice Spirit Bomber Cannon
Earthquake
Skeletons Bomber Cannon Mortar
Arrows
Skeletons Ice Spirit Bomber
Royal Delivery
Skeletons Ice Spirit Bomber Ice Wizard
Fireball
Bomber Cannon Mortar Ice Wizard
Poison
Bomber Cannon Mortar Ice Wizard
Lightning
Cannon Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Mortar Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Arrows Cannon Ice Wizard Mortar Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bomber Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bomber Mortar
Bomber
Ice Spirit Mortar
Arrows
Mortar
Cannon
Mortar
Ice Spirit Bomber Arrows
Poison
Ice Wizard

Defense Synergies 1 20

Skeletons
Cannon Ice Spirit Bomber Mortar Poison Ice Wizard
Ice Spirit
Skeletons Bomber Cannon Mortar Poison Ice Wizard
Bomber
Skeletons Ice Spirit Cannon Mortar
Arrows
Cannon Mortar Ice Wizard
Cannon
Skeletons Ice Spirit Bomber Arrows Poison Ice Wizard
Mortar
Skeletons Ice Spirit Bomber Arrows Poison Ice Wizard
Poison
Skeletons Ice Spirit Cannon Mortar Ice Wizard
Ice Wizard
Skeletons Ice Spirit Arrows Cannon Mortar Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Mortar
Skeletons Ice Spirit Cannon Mortar Ice Wizard
Cannon Mortar Skeletons Bomber Ice Wizard
Cannon Skeletons Mortar Ice Wizard
Bomber Arrows Poison
Arrows Skeletons Bomber Cannon Ice Wizard
Ice Spirit Arrows Cannon Mortar Poison Ice Wizard
Arrows Cannon Poison
Cannon Skeletons Mortar Ice Wizard
Skeletons Ice Spirit Bomber Cannon Ice Wizard
Poison Ice Wizard Skeletons Bomber Arrows Cannon
Arrows Poison Ice Wizard
Cannon Mortar Skeletons Ice Spirit Bomber Ice Wizard
Bomber Ice Spirit Arrows Cannon Mortar Poison
Cannon Mortar
Ice Spirit Cannon Mortar
Skeletons Bomber Arrows Cannon Mortar Poison
Ice Spirit Arrows Cannon Mortar Bomber Ice Wizard
Arrows Mortar Poison Ice Spirit Bomber Cannon Ice Wizard
Cannon Mortar
Bomber Arrows Cannon Poison
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Bomber Arrows Mortar
Skeletons Ice Spirit
Skeletons Cannon
Arrows Poison Skeletons Ice Spirit Ice Wizard
Skeletons Ice Wizard
Skeletons Ice Spirit Mortar Poison
Skeletons Cannon
Arrows Poison
Skeletons Cannon
Bomber Cannon
Skeletons Ice Spirit Bomber Mortar Poison
Arrows Poison Bomber Cannon Ice Wizard
Bomber Arrows Cannon Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar
Arrows Mortar Poison Ice Wizard
Arrows Poison
Arrows Poison
Bomber Poison Arrows Mortar
Arrows Poison Ice Spirit Ice Wizard
Bomber Arrows Mortar Poison
Arrows Poison Ice Spirit Ice Wizard
Arrows Poison Mortar
Poison
Poison Arrows Mortar
Poison Arrows
Poison Mortar
Arrows Mortar Poison
Arrows Mortar Poison
Bomber Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Bomber
Bomber Arrows Mortar Poison
Bomber Arrows Mortar Poison
Poison
Arrows Poison
Arrows Mortar Poison
Arrows Poison Ice Spirit Bomber Mortar Ice Wizard
Arrows Mortar Poison Ice Wizard
Arrows Mortar Poison
Poison Arrows Mortar
Poison Arrows Ice Wizard
Ice Spirit Poison
Poison Bomber Arrows Mortar
Ice Spirit Arrows Poison
Arrows Poison
Ice Spirit
Poison Arrows Ice Wizard
Arrows
Poison
Arrows Bomber Mortar Poison
Arrows Poison
Ice Spirit Poison
Poison
Poison Mortar
Mortar

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