My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Flying Machine Balloon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Flying Machine Balloon Lumberjack
Zap
Skeletons Cannon Flying Machine Balloon
Barbarian Barrel
Skeletons Ice Spirit Cannon Lumberjack
The Log
Skeletons Ice Spirit Cannon Lumberjack
Earthquake
Skeletons Cannon
Arrows
Skeletons Ice Spirit Flying Machine
Royal Delivery
Skeletons Ice Spirit Flying Machine Balloon Lumberjack Mother Witch
Fireball
Cannon Flying Machine Balloon Lumberjack Mother Witch
Poison
Cannon Flying Machine Balloon Mother Witch
Lightning
Cannon Balloon Lumberjack Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Flying Machine Lumberjack Mother Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Lumberjack
Cannon
Flying Machine
Balloon Lumberjack
Balloon
Ice Spirit Lumberjack Flying Machine The Log
The Log
Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Flying Machine The Log
Mother Witch

Defense Synergies 2 16

Skeletons
Cannon Ice Spirit Flying Machine The Log Lumberjack
Ice Spirit
Skeletons Cannon Flying Machine The Log Lumberjack
Cannon
Skeletons The Log Ice Spirit Flying Machine Lumberjack Mother Witch
Flying Machine
Skeletons Ice Spirit Cannon The Log Lumberjack
Balloon
The Log
Cannon Skeletons Ice Spirit Flying Machine Lumberjack Mother Witch
Lumberjack
Skeletons Ice Spirit Cannon Flying Machine The Log Mother Witch
Mother Witch
Cannon The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine The Log
Lumberjack Skeletons Ice Spirit Cannon Flying Machine The Log
Cannon Lumberjack Skeletons
Cannon Lumberjack Skeletons
The Log Lumberjack
The Log Skeletons Cannon Flying Machine Lumberjack Mother Witch
Ice Spirit Cannon Flying Machine
Cannon Flying Machine The Log
Cannon Skeletons Lumberjack
Skeletons Ice Spirit Cannon Lumberjack
Mother Witch Skeletons Cannon Flying Machine The Log Lumberjack
Flying Machine
Cannon Lumberjack Skeletons Ice Spirit Flying Machine The Log
Ice Spirit Cannon The Log Lumberjack
Cannon Lumberjack
Ice Spirit Cannon The Log Lumberjack
Skeletons Cannon Lumberjack
Ice Spirit Cannon Flying Machine The Log Lumberjack
The Log Ice Spirit Cannon Flying Machine Lumberjack Mother Witch
Cannon Lumberjack
Cannon Flying Machine The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Flying Machine The Log Lumberjack
Lumberjack Skeletons Ice Spirit The Log
Lumberjack The Log
Skeletons Cannon Lumberjack
Mother Witch Skeletons Ice Spirit Flying Machine
Skeletons Flying Machine Lumberjack
Lumberjack
Skeletons Ice Spirit Flying Machine The Log
Skeletons Cannon
Flying Machine Lumberjack
The Log
Skeletons Cannon Lumberjack
Cannon Flying Machine
Skeletons Ice Spirit Flying Machine The Log Lumberjack
Cannon Flying Machine The Log Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
The Log
Mother Witch Ice Spirit Flying Machine
Flying Machine The Log
The Log Ice Spirit Flying Machine
The Log Flying Machine
Lumberjack
Flying Machine The Log
Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log Mother Witch
The Log
The Log
Flying Machine The Log
The Log Mother Witch Ice Spirit
The Log Flying Machine
Flying Machine The Log
The Log
Flying Machine Mother Witch
Ice Spirit Flying Machine
The Log
Ice Spirit
The Log
Ice Spirit Flying Machine
Flying Machine
The Log
Flying Machine Lumberjack
The Log Flying Machine
Flying Machine
Ice Spirit Flying Machine The Log
Flying Machine
Flying Machine The Log

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