My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tombstone Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Lava Hound
Giant Snowball
Skeletons Tombstone Inferno Dragon Lava Hound
Zap
Skeletons Tombstone Inferno Dragon Lava Hound
Barbarian Barrel
Skeletons Electro Spirit Knight Tombstone
The Log
Skeletons Electro Spirit Tombstone
Earthquake
Skeletons Tombstone
Arrows
Skeletons Electro Spirit Tombstone Lava Hound
Royal Delivery
Skeletons Electro Spirit Knight Inferno Dragon Lava Hound
Fireball
Tombstone Inferno Dragon Lava Hound
Poison
Tombstone Lava Hound
Lightning
Knight Tombstone Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Tombstone Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Knight Tombstone Poison Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Knight

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Arrows
Lava Hound Knight
Knight
Arrows Poison
Tombstone
Poison
Lava Hound Knight
Inferno Dragon
Lava Hound
Lava Hound
Arrows Poison Inferno Dragon

Defense Synergies 0 10

Skeletons
Electro Spirit Knight Tombstone Poison Inferno Dragon
Electro Spirit
Skeletons
Arrows
Knight Tombstone
Knight
Skeletons Arrows Poison
Tombstone
Skeletons Arrows Poison Inferno Dragon
Poison
Skeletons Knight Tombstone
Inferno Dragon
Skeletons Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone
Inferno Dragon Skeletons Knight Tombstone
Skeletons Knight Tombstone Inferno Dragon
Inferno Dragon Skeletons Knight Tombstone
Arrows Tombstone Poison
Arrows Skeletons Electro Spirit
Inferno Dragon Electro Spirit Arrows Tombstone Poison
Electro Spirit Arrows Poison
Inferno Dragon Skeletons Tombstone
Knight Skeletons
Poison Skeletons Electro Spirit Arrows Knight Tombstone
Arrows Inferno Dragon Poison
Tombstone Skeletons Knight
Electro Spirit Arrows Tombstone Poison
Inferno Dragon Knight Tombstone
Inferno Dragon
Skeletons Arrows Knight Tombstone Poison
Arrows Tombstone Electro Spirit Knight
Arrows Poison Electro Spirit Knight Tombstone Inferno Dragon
Inferno Dragon
Electro Spirit Arrows Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tombstone
Poison Arrows Knight Inferno Dragon
Tombstone Skeletons Knight
Knight
Skeletons Knight Tombstone Inferno Dragon
Arrows Poison Skeletons Electro Spirit
Skeletons Knight Tombstone
Knight Inferno Dragon
Skeletons Electro Spirit Knight Tombstone Poison Inferno Dragon
Skeletons Tombstone Inferno Dragon
Inferno Dragon Knight Tombstone
Arrows Poison
Skeletons Knight Tombstone
Tombstone Skeletons Electro Spirit Knight Poison Inferno Dragon
Arrows Poison Electro Spirit Inferno Dragon
Electro Spirit Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison
Arrows Poison
Arrows Knight Poison
Poison Arrows
Arrows Poison Electro Spirit
Arrows Poison
Arrows Poison
Arrows Poison
Poison
Poison Arrows Knight
Poison Arrows
Poison Knight
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Electro Spirit
Inferno Dragon
Arrows Poison
Arrows Poison
Poison Arrows
Poison Arrows
Electro Spirit Poison
Poison Arrows
Electro Spirit Arrows Poison
Arrows Poison
Electro Spirit Tombstone
Poison Arrows
Arrows
Poison Knight
Arrows Poison
Arrows Poison
Electro Spirit Poison
Poison
Poison
Inferno Dragon

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