My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill Princess
Zap
Skeletons Goblin Drill Princess
Barbarian Barrel
Skeletons Electro Spirit Knight Goblin Drill Princess Magic Archer
The Log
Skeletons Electro Spirit Goblin Drill Princess
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Electro Spirit Goblin Drill Princess
Royal Delivery
Skeletons Electro Spirit Knight Goblin Drill Princess Magic Archer
Fireball
Goblin Drill Princess Magic Archer
Poison
Goblin Drill Princess Magic Archer
Lightning
Knight Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Poison Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Poison Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tornado Poison Goblin Drill Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Knight Tornado Princess Poison Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Knight Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill
Knight
Princess Poison Goblin Drill Magic Archer
Tornado
Magic Archer Poison Princess
Poison
Knight Tornado Goblin Drill
Goblin Drill
Electro Spirit Knight Poison Princess
Princess
Knight Tornado Goblin Drill
Magic Archer
Tornado Knight

Defense Synergies 3 14

Skeletons
Electro Spirit Knight Tornado Poison Princess Magic Archer
Electro Spirit
Skeletons Goblin Drill
Knight
Princess Magic Archer Skeletons Tornado Poison
Tornado
Magic Archer Skeletons Knight Poison Goblin Drill Princess
Poison
Skeletons Knight Tornado
Goblin Drill
Electro Spirit Tornado Princess Magic Archer
Princess
Knight Skeletons Tornado Goblin Drill
Magic Archer
Knight Tornado Skeletons Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Skeletons Knight Goblin Drill
Tornado Skeletons Knight Goblin Drill
Skeletons Knight Goblin Drill
Tornado Poison Princess
Tornado Skeletons Electro Spirit Magic Archer
Tornado Electro Spirit Poison Princess Magic Archer
Electro Spirit Poison Magic Archer
Skeletons Tornado Goblin Drill Princess
Knight Tornado Skeletons
Poison Skeletons Electro Spirit Knight Tornado Goblin Drill Princess Magic Archer
Tornado Poison Princess Magic Archer
Goblin Drill Skeletons Knight
Electro Spirit Tornado Poison Goblin Drill Princess Magic Archer
Knight Goblin Drill
Tornado Goblin Drill
Skeletons Knight Tornado Poison Goblin Drill
Electro Spirit Knight Tornado Goblin Drill Magic Archer
Tornado Poison Goblin Drill Electro Spirit Knight Princess Magic Archer
Tornado Goblin Drill
Electro Spirit Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Magic Archer
Skeletons Knight
Knight Tornado
Skeletons Knight Goblin Drill
Poison Skeletons Electro Spirit Tornado Princess Magic Archer
Skeletons Knight
Knight
Skeletons Electro Spirit Knight Tornado Poison Magic Archer
Skeletons Goblin Drill
Knight
Tornado Poison
Skeletons Knight
Princess Magic Archer
Skeletons Electro Spirit Knight Tornado Poison Goblin Drill Magic Archer
Poison Electro Spirit Princess Magic Archer
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Magic Archer Knight Goblin Drill
Poison Tornado Princess Magic Archer
Poison Goblin Drill Magic Archer
Knight Poison
Poison Magic Archer
Poison Electro Spirit Tornado Princess Magic Archer
Tornado Poison Princess Magic Archer
Poison Tornado Princess Magic Archer
Poison Tornado
Tornado Poison
Poison Knight Tornado Princess Magic Archer
Poison Tornado Princess Magic Archer
Poison Knight Princess Magic Archer
Poison Princess Magic Archer
Princess Poison Magic Archer
Poison Goblin Drill Princess Magic Archer
Magic Archer Poison Princess
Tornado Poison
Poison Princess Magic Archer
Tornado Poison Princess Magic Archer
Poison Magic Archer
Tornado Poison Princess
Tornado
Poison Goblin Drill
Tornado Poison Electro Spirit Princess Magic Archer
Poison Tornado Princess Magic Archer
Tornado Poison Princess Magic Archer
Poison Tornado Magic Archer
Poison Tornado Princess Magic Archer
Electro Spirit Poison
Poison Magic Archer
Electro Spirit Poison Princess Magic Archer
Poison Princess Magic Archer
Electro Spirit Princess Magic Archer
Poison Tornado Princess Magic Archer
Poison Knight Princess Magic Archer
Poison Princess Magic Archer
Tornado Poison
Electro Spirit Tornado Poison Princess Magic Archer
Tornado Poison Princess Magic Archer
Poison Tornado Princess Magic Archer

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