My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Musketeer Bomb Tower
The Log
Skeletons Musketeer Hog Rider
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Musketeer Hog Rider
Fireball
Musketeer Bomb Tower Hog Rider
Poison
Musketeer Bomb Tower
Lightning
Knight Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Musketeer Bomb Tower Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Musketeer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Mega Knight
Knight
Musketeer Hog Rider Arrows Poison
Musketeer
Knight Hog Rider Mega Knight
Bomb Tower
Hog Rider
Arrows Knight Musketeer Poison Mega Knight
Poison
Knight Hog Rider Mega Knight
Mega Knight
Arrows Musketeer Hog Rider Poison

Defense Synergies 4 9

Skeletons
Musketeer Knight Bomb Tower Poison
Arrows
Mega Knight Knight Bomb Tower
Knight
Musketeer Bomb Tower Skeletons Arrows Poison
Musketeer
Skeletons Knight Bomb Tower Mega Knight
Bomb Tower
Knight Skeletons Arrows Musketeer
Hog Rider
Poison
Skeletons Knight Mega Knight
Mega Knight
Arrows Musketeer Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Bomb Tower Skeletons Knight Musketeer Mega Knight
Bomb Tower Mega Knight Skeletons Knight Musketeer
Bomb Tower Skeletons Knight Musketeer Mega Knight
Arrows Bomb Tower Poison Mega Knight
Arrows Skeletons Musketeer Bomb Tower Mega Knight
Musketeer Arrows Bomb Tower Poison
Arrows Musketeer Bomb Tower Poison Mega Knight
Skeletons Musketeer Bomb Tower
Knight Skeletons Musketeer Mega Knight
Poison Skeletons Arrows Knight Musketeer Bomb Tower Mega Knight
Arrows Musketeer Poison
Bomb Tower Mega Knight Skeletons Knight Musketeer
Bomb Tower Mega Knight Arrows Poison
Knight Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Skeletons Arrows Knight Musketeer Poison
Arrows Bomb Tower Mega Knight Knight Musketeer
Arrows Bomb Tower Poison Knight Musketeer Mega Knight
Musketeer Bomb Tower
Mega Knight Arrows Knight Musketeer Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Poison Arrows Knight Musketeer Bomb Tower Mega Knight
Mega Knight Skeletons Knight Musketeer Bomb Tower
Mega Knight Knight Musketeer
Skeletons Knight Musketeer Mega Knight
Arrows Poison Skeletons Musketeer Bomb Tower
Skeletons Knight Musketeer Bomb Tower
Mega Knight Knight Bomb Tower
Mega Knight Skeletons Knight Bomb Tower Poison
Skeletons Musketeer
Mega Knight Knight Musketeer Bomb Tower
Mega Knight Arrows Poison
Mega Knight Skeletons Knight Bomb Tower
Musketeer Bomb Tower Mega Knight
Skeletons Knight Musketeer Bomb Tower Poison
Arrows Poison Mega Knight Musketeer Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Musketeer
Arrows Poison Musketeer
Arrows Poison
Arrows Knight Musketeer Poison
Poison Arrows Mega Knight
Arrows Poison Musketeer
Arrows Musketeer Poison
Arrows Poison
Arrows Poison
Musketeer Poison
Poison Arrows Knight Musketeer
Poison Arrows Musketeer
Poison Knight Musketeer
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison Mega Knight
Arrows Poison
Arrows Musketeer Poison Mega Knight
Arrows Poison Mega Knight
Musketeer Poison Mega Knight
Arrows Poison
Musketeer
Arrows Musketeer Poison
Arrows Poison Mega Knight
Arrows Poison Musketeer
Arrows Musketeer Poison Mega Knight
Poison Arrows Musketeer
Poison Arrows Musketeer
Musketeer Poison
Poison Arrows Musketeer Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Musketeer
Poison Arrows Musketeer
Arrows
Poison Knight Musketeer Mega Knight
Arrows Musketeer Poison
Arrows Poison
Musketeer Mega Knight
Musketeer Poison
Musketeer Poison
Poison Musketeer Mega Knight
Mega Knight

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