My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Baby Dragon Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Elite Barbarians Sparky Lava Hound
Giant Snowball
Skeletons Spear Goblins Baby Dragon Lava Hound
Zap
Skeletons Spear Goblins Sparky Lava Hound
Barbarian Barrel
Skeletons Spear Goblins Elite Barbarians Sparky
The Log
Skeletons Spear Goblins Elite Barbarians Sparky
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Lava Hound
Royal Delivery
Skeletons Spear Goblins Elite Barbarians Baby Dragon Sparky Lava Hound
Fireball
Elite Barbarians Baby Dragon Sparky Lava Hound
Poison
Spear Goblins Sparky Lava Hound
Lightning
Elite Barbarians Baby Dragon Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins Zap Baby Dragon Elite Barbarians Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Spear Goblins Zap

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Elite Barbarians Baby Dragon Sparky
Zap
Elite Barbarians Mirror Sparky Spear Goblins Baby Dragon Lava Hound
Elite Barbarians
Zap Spear Goblins Sparky
Mirror
Zap Sparky
Baby Dragon
Lava Hound Spear Goblins Zap Sparky
Sparky
Zap Spear Goblins Elite Barbarians Mirror Baby Dragon
Lava Hound
Baby Dragon Zap

Defense Synergies 1 11

Skeletons
Spear Goblins Zap Elite Barbarians Baby Dragon Sparky
Spear Goblins
Skeletons Zap Baby Dragon
Zap
Mirror Skeletons Spear Goblins Elite Barbarians Baby Dragon Sparky
Elite Barbarians
Skeletons Zap
Mirror
Zap Sparky
Baby Dragon
Skeletons Spear Goblins Zap
Sparky
Skeletons Zap Mirror
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Baby Dragon Sparky
Elite Barbarians Sparky Skeletons Zap
Sparky Skeletons Elite Barbarians
Elite Barbarians Sparky Skeletons
Elite Barbarians Sparky
Skeletons Spear Goblins Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Zap Baby Dragon Sparky
Sparky Skeletons Elite Barbarians
Elite Barbarians Skeletons Spear Goblins Sparky
Skeletons Spear Goblins Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Sparky Skeletons Zap Elite Barbarians
Sparky Zap Baby Dragon
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Sparky Skeletons Elite Barbarians
Spear Goblins Zap Elite Barbarians Baby Dragon
Zap Baby Dragon Spear Goblins
Sparky Elite Barbarians
Spear Goblins Elite Barbarians Baby Dragon Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap Elite Barbarians Sparky
Zap Elite Barbarians Baby Dragon
Skeletons Spear Goblins Zap Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Skeletons Elite Barbarians Sparky
Skeletons Zap Baby Dragon
Sparky Skeletons Spear Goblins Elite Barbarians
Elite Barbarians Sparky
Zap Skeletons Spear Goblins Elite Barbarians Baby Dragon Sparky
Skeletons Sparky
Elite Barbarians Sparky
Zap Elite Barbarians
Elite Barbarians Skeletons Sparky
Baby Dragon Sparky
Elite Barbarians Sparky Skeletons Spear Goblins Zap Baby Dragon
Zap Elite Barbarians Baby Dragon Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Sparky
Zap Baby Dragon Sparky
Spear Goblins Zap Baby Dragon
Baby Dragon Sparky
Zap Baby Dragon
Zap
Elite Barbarians Sparky
Zap Sparky
Zap Baby Dragon
Elite Barbarians Baby Dragon Sparky
Baby Dragon
Zap Elite Barbarians Baby Dragon Sparky
Spear Goblins Zap Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Sparky
Zap Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Elite Barbarians Zap Baby Dragon Sparky
Zap
Elite Barbarians Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Spear Goblins
Zap Baby Dragon
Baby Dragon Sparky
Zap Baby Dragon
Zap Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Baby Dragon Sparky
Zap
Zap Baby Dragon Sparky
Sparky
Sparky

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